Page 4 of 7
Re: Block + Ogre Quake Interaction
Posted: 25 Jun 2010 06:31
by Rhynox
Well, if Alorrana and Bale had tested the block plus quake (just like Xar, Irk, Logg and I tested a lot of strange cases, some of which were bugged), they could have fixed the bug and, maybe, could have gotten Irk this time. Ilrahil is one of the first to say he explores every possibility when a new skill is found, and I still think Alorrana gets an idea of how it should work and complains if it doesn't so.
Personally, since earthquake affects everyone in the room, it should break all existing blocks.
Re: Block + Ogre Quake Interaction
Posted: 25 Jun 2010 08:27
by Bromen
Rhynox wrote:
Personally, since earthquake affects everyone in the room, it should break all existing blocks.
even for knights?
Re: Block + Ogre Quake Interaction
Posted: 25 Jun 2010 09:46
by Lindros
Rhynox wrote:Well, if Alorrana and Bale had tested the block plus quake (just like Xar, Irk, Logg and I tested a lot of strange cases, some of which were bugged), they could have fixed the bug and, maybe, could have gotten Irk this time. Ilrahil is one of the first to say he explores every possibility when a new skill is found, and I still think Alorrana gets an idea of how it should work and complains if it doesn't so.
Personally, since earthquake affects everyone in the room, it should break all existing blocks.
Why should earthquake break all exisiting blocks?
Thats like saying earthquakes should make anyone unable to throw specials or something.
Block is a special just like any other, saying it should not work when an earthquake hits is like saying Rangers should not be able to brawl when earthquaked.
I have to disagree.
Lets just hope wizards steps in and fixes the existing bugs with earthquake/block.
Re: Block + Ogre Quake Interaction
Posted: 25 Jun 2010 18:35
by Ilrahil
I think its fine and dandy if earthquakes break all blocks, but the blocks apparently broke the earthquake instead. *palmslap*
Re: Block + Ogre Quake Interaction
Posted: 25 Jun 2010 19:36
by Rhynox
I mentioned that it was a bug. They didn't check if the quake was in effect. And bromen, personally, yes. Actually, quake should break all preparing specials as well. However, it should also break the ogre's special, so that he won't be able to crush while the effect is there (considering the quake effect dispels before crush resets).
There is a reason why ogres can't train block.
Re: Block + Ogre Quake Interaction
Posted: 28 Jun 2010 16:41
by Bofur
Still, I can't help fear that the stacking combination of the two abilities may be a little bit too powerful, though. Maybe a virtual I-win button?
Earth, as long as you have Valar chicken shit peace spel (I-cant-lose button) all alone, I think its pretty fair that we can get something useful through teaming, wouldnt you think?
Re: Block + Ogre Quake Interaction
Posted: 28 Jun 2010 16:49
by Irk
it is very hard to compare peace spell, which you can easily break or fail in it to always working without preparation earthquake, dont you think?
Re: Block + Ogre Quake Interaction
Posted: 28 Jun 2010 21:33
by Bofur
From what Ive seen its pretty damn effective. But its a thing for you sissies anyway, suites you all fine.
Re: Block + Ogre Quake Interaction
Posted: 28 Jun 2010 21:44
by Ilrahil
Well the thread has split kind of... its really a topic of different nature.
I personally dislike peace spells. I think the only way they should work is for people who do not want to participate in PvP. They could register and get said peace spell but it would only work on playerfights.
There would have to be dictation in guild conflicts on it. For example, DA's and knights should not be able to use the spell in the krynn domain and the same can be said about AA, Rangers, and Mages in Middle Earth.
If guilds went to war an official declaration would need to be made and if any members of the guilds carried the item it would cease to function during the war until a situation was resolved and a treaty wrote.
Peace spells in guilds I think however have no place just as the dusty tome's peace spell was being abused from what it was originally intended.
Re: Block + Ogre Quake Interaction
Posted: 28 Jun 2010 21:54
by Makfly
Ilrahil wrote:Well the thread has split kind of... its really a topic of different nature.
I personally dislike peace spells. I think the only way they should work is for people who do not want to participate in PvP. They could register and get said peace spell but it would only work on playerfights.
There would have to be dictation in guild conflicts on it. For example, DA's and knights should not be able to use the spell in the krynn domain and the same can be said about AA, Rangers, and Mages in Middle Earth.
If guilds went to war an official declaration would need to be made and if any members of the guilds carried the item it would cease to function during the war until a situation was resolved and a treaty wrote.
Peace spells in guilds I think however have no place just as the dusty tome's peace spell was being abused from what it was originally intended.
That's not a bad idea at all. With a bit of tinkering here and there, I think your idea is pretty good actually.