The question is tough, as it requires to determine what a script is. Do we consider a script a trigger that collects money from a corpse or use of an ingot? From my experience going absolutely drastic does little to no good. If we're talking about single, repeated and mundane operation, such as looting a corpse or assisting in a fight it's pointless to forbid it. You can train a parrot, chimpansee or any other pet to tap this one key, pick coins or assist. And suprising as it might sound I do not believe the game should be aimed at pets rather than humans

.
This being said, and being aware of Gorboth's post on limited man power; it is vital to keep in mind that at a steady pace that can be reached with limited resources, game should keep on turning towards being interesting, _challenging_ and punishing botting behaviours, scripters etc with it's design. With a huge credit to players who whined for years and who in my opinion were vocal minority- that with some sick urge to boost their ego in most awkward way pushed the line further and further to a point where Genesis almost ceased to be a game for humans and turned into...
No human can compete with a robot. I covered this in a post in another topic, trying to point out how to cut off robotic behaviours. If we loose botters/scripters who just grind 'being by computer' don't talk to anyone and their only contribution to the game is clearing the grounds that could be cleared by a team or some players who actually play the game I say- Genesis looses nothing. Harsh as it may sound. I honestly do not care if there are 10/30 or 70 people online, when 20 out of 30 or 60 out of 70 are running on a script. Truth to be told it's better to have 10 players who actually play and enjoy the game, rather than 10 who play and 60 who bot. At least those few will care and won't be exposed to such a deterrent.
Where to draw the line then? I'd say any script that emulates taking a decision instead of a player should be strictly forbidden and punished with erasing all combat experience or deletion.
Therefore, a script that:
* wanders through an xp ground, - eresal XP, second time- deletion
* follows the leader in all sorts of holes, through passageways, bushes, into caves, climbs etc. - punished by death, following offences- eresal XP, deletion
* searches for herbs - erasal of XP
* decides where to flee if attacked etc - deaths, XP wipe, deletion
* AUTOHUNTS (follows the attacked and fleeing target on a script)- instant deletion
* Gives control over chat to another player (famous ask gorboth climb stairs;climb stairs;climb stairs- get all from corpse; whistling innocently leave whereabouts of Minas Morgul) - deletion to both players involved
The whole thing with being able to 'be at computer' is just ridiculous and stinks with hipocricy.. With todays computing power I can easily write a script for a ground that will beep while I play another game or am at work, whenever I receive message other than standarized for the area. So every time Gorboth comes, I will respond, which means my char can grind for hours without me even taking a peek.
If youre not controlling your char directly while it is grinding you are botting, therefore either log off- as you're not playing, or get deleted.This is how I see it.
SPEEDWALKING
Cost to move should be determined by the pace you're moving between rooms. Insane paces of double clicks on the mapper, should be getting player exhausted after ~20 rooms. Period. You don't want to type every single direction? Fair enough, set your mapper to walk at a pace of 2s per room. You'll be able to notice who you pass and won't be teleporting all over the instantenously. Not to mention PvP implications where you need to think how, and where you want to flee, or how can you exhaust the perrson you are chasing.
Poll: I chose 'Yes' with the exceptions included in the post.