Re: A new take on vampirism/guild
Posted: 08 Oct 2013 17:28
Wow, it's been a while since we have had this conversation.
I was lucky enough to be a member of a fantastic guild that was a ton of fun to roleplay and was incredibly enjoyable. The majority of the people within that guild were fantastic and I miss interacting with them regularly. To be honest, being a Vampire was one of the most enjoyable things I've done in Genesis.
The reason they closed down was due to numerous complaints about behavior of some of our members. Player killing and such. Which I find funny considering that the player doing the most complaining is now the one who most of us are complaining about...
There is nothing wrong with a Vampire guild at all. There is nothing wrong with any guild. Guilds are code that provide abilities, emotes, and are balanced by the Wizards to fit within the realms. People are the ones who cause the problems with all guilds. One person can ruin the reputation of an entire guild and can cause major problems with that guild.
I, personally, think that the Vampire guild could have been much more than it was. I tried to represent myself as a good vampire and be more visible rather than being around in the dark all the time.
A vampire guild that is based on sneaking around in the shadows and not being seen does nothing to help Genesis though. Visibility, interaction, etc... this is what we need. Think not Brujah or Nosferatu from Masquerade, think visible, charismatic, inviting. If a vampire guild were to exist in any form I think that they would need to have the ability to be present and visible. Yes, sun hurts them in all the fiction, but night time and day time also last a lot longer so there is time to do things.
I miss the Vampire guild, I'd be happy to see one come back, but frankly, not if it ends up being what it was just before we closed. The people involved would also need to be very clear on roleplay, style, and interactions.
At least my thoughts.
Aimee
I was lucky enough to be a member of a fantastic guild that was a ton of fun to roleplay and was incredibly enjoyable. The majority of the people within that guild were fantastic and I miss interacting with them regularly. To be honest, being a Vampire was one of the most enjoyable things I've done in Genesis.
The reason they closed down was due to numerous complaints about behavior of some of our members. Player killing and such. Which I find funny considering that the player doing the most complaining is now the one who most of us are complaining about...
There is nothing wrong with a Vampire guild at all. There is nothing wrong with any guild. Guilds are code that provide abilities, emotes, and are balanced by the Wizards to fit within the realms. People are the ones who cause the problems with all guilds. One person can ruin the reputation of an entire guild and can cause major problems with that guild.
I, personally, think that the Vampire guild could have been much more than it was. I tried to represent myself as a good vampire and be more visible rather than being around in the dark all the time.
A vampire guild that is based on sneaking around in the shadows and not being seen does nothing to help Genesis though. Visibility, interaction, etc... this is what we need. Think not Brujah or Nosferatu from Masquerade, think visible, charismatic, inviting. If a vampire guild were to exist in any form I think that they would need to have the ability to be present and visible. Yes, sun hurts them in all the fiction, but night time and day time also last a lot longer so there is time to do things.
I miss the Vampire guild, I'd be happy to see one come back, but frankly, not if it ends up being what it was just before we closed. The people involved would also need to be very clear on roleplay, style, and interactions.
At least my thoughts.
Aimee