it's fixed meanwhile - tried it todayTive wrote:I made a few thousands of plats on similar bug years ago ;P I didn't even have to run to different shop, lol. Just buy/sell
I felt bad so i stopped using it, but hell, it was easy cash!

it's fixed meanwhile - tried it todayTive wrote:I made a few thousands of plats on similar bug years ago ;P I didn't even have to run to different shop, lol. Just buy/sell
I felt bad so i stopped using it, but hell, it was easy cash!
Was this the kabal one?Laurel wrote:it's fixed meanwhile - tried it todayTive wrote:I made a few thousands of plats on similar bug years ago ;P I didn't even have to run to different shop, lol. Just buy/sell
I felt bad so i stopped using it, but hell, it was easy cash!
I got to keep half of it.Chanele wrote:were you allowed to keep the cash?;)
nopeIlrahil wrote:Was this the kabal one?Laurel wrote:it's fixed meanwhile - tried it todayTive wrote:I made a few thousands of plats on similar bug years ago ;P I didn't even have to run to different shop, lol. Just buy/sell
I felt bad so i stopped using it, but hell, it was easy cash!
gorboth wrote:I have no problem with this thread. In fact - it is probably a good way to get things fixed!
G.
p.s. I also appreciate Booger's sensibilities about not posting here things that would really mess things up if everyone knew about them. Such things as that are, indeed, probably best sent by mail. I apologize to Booger if such things have already been received and overlooked!
Booger wrote:Guess I can add one more here... Crashing the game. Not quite a feature, I guess. More like a real bug.
Sorry guys. I didn't know what I was... Well, actually I knew exactly what I was doing. I just didn't know it would crash the game. More details later, when they've removed this possibility.
PS: If someone puts a price on my head now, please tell me - I might be interested in collecting the bounty myself.
This test won't give you accurate results. The reason should be fairly clear for anyone who bothers to appraise the object a few seconds after the object has been cloned. Some people notice after Armageddon, for example, that if they recover objects and immediately put the objects into their racks, that objects may end up in the wrong racks (assuming you have racks that split up saving and non-saving items).Booger wrote:Do this 100 times and count the number of times it glows, and you'll get a somewhat ok value of the percentage chance for an item to be glowing... I think.
Do it a thousand times to get a pretty accurate value. Probably. Repeat a few times and compare the differences, and you'll get a good value, plus an idea of how accurate the value actually is.
Worked fine the day before the crash. No problems. The next day it didn't.
Not sure if it crashed because it got too many commands sent, or because Genesis got bored trying to save me thousands of times. Apparently fixed now, but I'll make sure to do tests like these slower from now on. A lot slower.