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Re: Dropping brute and New use of your Questxp pool.
Posted: 22 Feb 2012 18:38
by Azarias
Ilrahil wrote:Azarias... as someone who has enjoyed things such as you mention its not enough to draw people to an area.
Khalakhor has a useful herb and one semi-useful item and that is it. I like making candles but its a bit of a pain to go there as there is nothing else to get.
Take the domain Avenir. It has those things that make exploring unique and fun, and many things other to do than grinding. An entire area devoted to beauty (that is pretty highly visited.)
That's an example of a domain done right and with all areas that people are interested in.
Khalakhor just doesn't fit that bill. On the flip side of this argument people are having for useless domains. I've found Faerun the same way. No quests worth anything, no content. Copy and paste code from other NPC's throughout the realm. I don't even like going their to grind though I understand its quite popular, but that plus an item or two is all that is worth it.
Perhaps if you put it into that perspective you are correct. Avenir is beautifully crafted in the aspect that it gives you many things to enhance your characters RP through customization and items within the areas. Something I personally would love to see more of throughout the whole game.
My only thought on it was those areas do hold the tools for some good RP sessions, even Khalakhor. How you choose to use whats available is what can make it fun or not. I won't disagree that certain things could use a bit of sprucing up but to call them completely useless is a bold statement.
Perhaps thats just me though, I am use to using RP forums where a laid out world is not in front of you and everything must be thought up on the fly through a very generalized idea of the world your in.
One mans garbage is another mans treasure

Re: Dropping brute and New use of your Questxp pool.
Posted: 22 Feb 2012 19:57
by Ilrahil
Code: Select all
My only thought on it was those areas do hold the tools for some good RP sessions, even Khalakhor. How you choose to use whats available is what can make it fun or not. I won't disagree that certain things could use a bit of sprucing up but to call them completely useless is a bold statement.
Well I will agree with you on that statement. Completely useless is incorrect. So I stand corrected. However since my return I've noticed my late nights... 5-10 people online. Peak hours give us a max 40. Does our world need to be this big? On the flip side... if no one goes to Khalakhor I guess it does little in regards to spreading out the population as it isn't visited. So why bother closing it?
Re: Dropping brute and New use of your Questxp pool.
Posted: 22 Feb 2012 23:44
by Archie
I agree with Ilrahil on this one.
Genesis is big. Many areas are seldom if ever visited but even if one person visits them for whatever reason (for example Khalakhor holds some very nice herbs) and the code is bug free (which is basically the only reason I can think of to close something really) then the game will still benefit of it being open.
Genesis being big (if we go a little bit off topic and talk about what would bring new players into the game) is not the reason that people do not stay. Everyone still points newbies to the well known areas when they start, and once they are hooked (again for whatever reason one gets hooked to this game) areas that are empty will not bother them overly much.
Archie
Re: Dropping brute and New use of your Questxp pool.
Posted: 23 Mar 2012 08:43
by Tarax the Terrible
I think we need something to open up the possibilities for creating multiple seconds more attractive.
This is the thing a lot of the mainstream lvl capped games do.
I created a few before going inactive, enjoyed a lot trying out the new combat skills diferent rp snd friendly with my mains enemies.
But hit a wall around wander were they needed quests to grow and the fun factor plummeted.
So seconds got boring and grinding guild exp with t's brute was too slow to be fun. Late in character life guild changes suck for some guilds.
Find a solution to these issues and I think a decent % of currently disinterested players will return.
Sent from my VM670 Using ForumTouch for Android
Re: Dropping brute and New use of your Questxp pool.
Posted: 23 Mar 2012 19:46
by Zar
Tarax the Terrible wrote:I think we need something to open up the possibilities for creating multiple seconds more attractive.
This is the thing a lot of the mainstream lvl capped games do.
I created a few before going inactive, enjoyed a lot trying out the new combat skills diferent rp snd friendly with my mains enemies.
But hit a wall around wander were they needed quests to grow and the fun factor plummeted.
So seconds got boring and grinding guild exp with t's brute was too slow to be fun. Late in character life guild changes suck for some guilds.
Find a solution to these issues and I think a decent % of currently disinterested players will return.
Sent from my VM670 Using ForumTouch for Android
Exactly my feeling
Re: Dropping brute and New use of your Questxp pool.
Posted: 24 Mar 2012 16:40
by Kas
Perhaps someone should actually suggest this to the immortals?
Re: Dropping brute and New use of your Questxp pool.
Posted: 24 Mar 2012 23:25
by Zar
Kas wrote:Perhaps someone should actually suggest this to the immortals?
It was suggested many times in different formats
Re: Dropping brute and New use of your Questxp pool.
Posted: 26 Mar 2012 02:31
by Kas
zar wrote:Kas wrote:Perhaps someone should actually suggest this to the immortals?
It was suggested many times in different formats
My condolences for those responsible then.