Re: Dead Gentlemen Collaboration
Posted: 11 Nov 2012 22:15
There are quite a few muds with 100+ on average. Most are RP muds, or RP oriented with a side of combat. There's tons of old threads about why and how they are able to keep their playerbase.Kvator wrote:yeah, but used to be more than 250 + queue :>
(still have my chaos mutant there)
I'll have to argue a bit with... Ogre? Targun... one of you, posting from phone so hard to look back and I could be on the wrong thread completely. Game mechanics mean jack. Seriously they play a very very small role in keeping players. Once I'm back at home id be more then happy to link several examples.
What keeps players is..... other players. Its the interaction between people, the only thing mechanically that may effect more then anything else is pvp. If everyone is too busy with grinding, stats, worrying about dying, able to run from confrontation there's no interaction. I bet most people have forgotten about snowballs in Icewall. Several tools to use in game to interact with others, but for as much as everyone wants new people... very few are willing to step up to the plate and stop grinding or gathering eq. And bringing a newbie on a eq or xp trip doesn't count.
Anyways done hijacking, I think the video would be great if 100 people watch and 3 new people join us out of the 20 that may try, well that's a win in my book.