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Re: A new take on vampirism/guild

Posted: 09 Oct 2013 18:50
by Kas
If vampires ever return, I suggest this solution to make the guild playable in addition to carrying their burden:

At daylight (indoors, darknessitems etc will have no effect whatsoever on this), the power of the vampire is reduced by, let's say a hypothetical figure of 30%, + some abilities shuts down/inaccessible.

At night, +30% on power + nighttime only powers accessible.


I think it's a fair approach.

Re: A new take on vampirism/guild

Posted: 09 Oct 2013 19:29
by Aimee
I think this a valuable conversation,

Vampires provide a really interesting Roleplay and with guidance and direction and the right mix of policy and practice in recruitment could be a very meaningful guild that offers a lot to the realms through interaction and RP.

I think this suggestion is an excellent one. It would provide the right balance of burden/benefit to the guild that fits within the RP. I think a Global day/night cycle would be valuable and have the times be a bit more consistent.

I, personally, think this is well worth a conversation and well worth exploring at some point in the future.

Aimee

Re: A new take on vampirism/guild

Posted: 09 Oct 2013 20:42
by Karpath
True death if they die -> rebirth as novice. That would make people re-think union with a parasite.

Re: A new take on vampirism/guild

Posted: 09 Oct 2013 23:38
by Draugor
Karpath wrote:True death if they die -> rebirth as novice. That would make people re-think union with a parasite.

Or atleast all combat xp wiped :o

Re: A new take on vampirism/guild

Posted: 09 Oct 2013 23:41
by Alexi
Karpath wrote:True death if they die -> rebirth as novice. That would make people re-think union with a parasite.

Then you'd have to say the same about the Mages, and other undead (Necormancer layman), but I think you'd be surprised with the willness of many to agree to that.

Re: A new take on vampirism/guild

Posted: 10 Oct 2013 01:34
by Snowrose
yeah I don't think we have to go ironman on vampires. Maybe have them take additional death penalty (or no death recovery) if they die via anti Vamp methods, fire.... holy energy... garlic... pointy stick. maybe silver wepons. since the major downside of being a vampire is everyone seems to instinctual hunt you down with all your weaknesses.

Of course a more dynamic way to build a vampire is let them choose merits/flaws
more powerful they are the more vulnerabilities they have to take.
but that might end up to be difficult to keep balanced and it would be easy to
gimp yourself or meta-game.

Re: A new take on vampirism/guild

Posted: 10 Oct 2013 09:04
by Creed
According to some of the myths, the stronger and older a vampire becomes, the less human and more beast is out.
Which could mean that once the vampires reach a certain point in gxp or guild age, they begin attacking people at random..
Same as if you have an unmastered JBS..

Re: A new take on vampirism/guild

Posted: 10 Oct 2013 09:54
by Draugor
Creed wrote:According to some of the myths, the stronger and older a vampire becomes, the less human and more beast is out.
Which could mean that once the vampires reach a certain point in gxp or guild age, they begin attacking people at random..
Same as if you have an unmastered JBS..

They also learn to controll themselves better, all the vampire books and or films I've ever seen have had the younger ones beeing more psychotic and random attacking, the old ones are ruthless and without a doubt evil as fuck, but they dont attack people at random.

Re: A new take on vampirism/guild

Posted: 10 Oct 2013 16:00
by Zhar
Draugor wrote:
Creed wrote:According to some of the myths, the stronger and older a vampire becomes, the less human and more beast is out.
Which could mean that once the vampires reach a certain point in gxp or guild age, they begin attacking people at random..
Same as if you have an unmastered JBS..

They also learn to controll themselves better, all the vampire books and or films I've ever seen have had the younger ones beeing more psychotic and random attacking, the old ones are ruthless and without a doubt evil as fuck, but they dont attack people at random.
I believe that ruthless/evil stuff comes from two major facts when you're a vampire:
1) you are so far removed from humanity that you don't really care about them, only use them as you see fit
2) if you can live forever (potentially) and have already lived for quite a long time you don't really see people, with their short life spans, as worthy of any attention or feelings (You've made some powerful enemy? No problem, just hide and wait for them to die from old age, you don't care about 50 years this or that way).

Re: A new take on vampirism/guild

Posted: 10 Oct 2013 16:10
by Amberlee
Pretty much what Zhar says here.

After a while playing with your food isnt that interesting.