Re: Grinding areas for new players
Posted: 23 Feb 2015 16:44
Making areas for new players is good and needed. Making them easy to reach for said new players is even more paramount. I am fully behind that.
So, besides just jumping the bandwagon, here's a small thought. What about making some "Dungeons" where player's old or new, could try out
their skills. What I am getting to is the following: size-restrictions, 15-20 rooms with mobs, an end boss, who will perhaps yield a reward with gear,
money or general xp ?
You could have a dungeon master take place in Sparkle, and teleport the player(s). Make the option of good or evil, even neutral mobs be inside,
so alignment can be fixed regarding joing guilds.
Just a general thought for the list of ideas already put on display.
Flt.
So, besides just jumping the bandwagon, here's a small thought. What about making some "Dungeons" where player's old or new, could try out
their skills. What I am getting to is the following: size-restrictions, 15-20 rooms with mobs, an end boss, who will perhaps yield a reward with gear,
money or general xp ?
You could have a dungeon master take place in Sparkle, and teleport the player(s). Make the option of good or evil, even neutral mobs be inside,
so alignment can be fixed regarding joing guilds.
Just a general thought for the list of ideas already put on display.
Flt.