Re: Elven Archers
Posted: 09 Apr 2015 10:11
I shall (nearly) refrain from the obvious nazgul joke.Zhar wrote:fluffy ranger-type elf abilities
G.
I shall (nearly) refrain from the obvious nazgul joke.Zhar wrote:fluffy ranger-type elf abilities
gorboth wrote:I shall (nearly) refrain from the obvious nazgul joke.Zhar wrote:fluffy ranger-type elf abilities
G.
Indeed, apparently nobody cares about thematics anymore, Monks are AAs, Rangers are shieldbearers, Knights are Valars, Spellcasters wear heavy plated armours and tower shields, the list goes on and on. But the point I was making, was that there are alot of guilds out there for them to theoretically join, as Zhar had earlier said that there were few guilds. If we go by your standards, there are very few laymans for many of the occupational guilds out there.. RoN = "Blademaster, Valar?" Neidar = "Shieldbearer" for example.. Not alot of options there.Greneth wrote:Seeing how everyone has been concerned about "Thematics" this is what I came up with. But your list proves my points that no one gives a damn about thematics.
I think Militia would be a viable option, for those who desire an evade, and a secondary weapon for when their arrows run out. It even has a special to go along with it, it might not be the best combination however. As for thematics, I dont believe that the qualinesti elves would care what happens in middle earth, when they have their own problems, thus they are unlikely to enlist in a militia there.Greneth wrote:Just because you can join a guild doesn't make it viable, sure you could join the Militia just for the watered down version of evade. Or the Heralds for a heal that you cannot be in combat for or any other spell for that matter bar one and yet somehow the only decent guild is a Minstrel that can heal in battle.
Occupational: Drop stealth entirely and focus on combat abilities.Zhar wrote: 1. Change guild type from ranger to fighter, drop the stealth entirely and focus on combat abilities.
2. Irrelevant of the above, drop the OCC branch altogether and either leave it as a fluffy ranger-type elf abilities for rp'ers or offensive lay for Calians and Rangers.
3. Take a completely different approach. Maybe turn them into elven mages lay guild? Possibilities are many.
I second this.Carnak wrote:Occupational: Drop stealth entirely and focus on combat abilities.Zhar wrote: 1. Change guild type from ranger to fighter, drop the stealth entirely and focus on combat abilities.
2. Irrelevant of the above, drop the OCC branch altogether and either leave it as a fluffy ranger-type elf abilities for rp'ers or offensive lay for Calians and Rangers.
3. Take a completely different approach. Maybe turn them into elven mages lay guild? Possibilities are many.
Layman: Turn this into an independent offensive archer layman, thus allowing Occupational to join, along with Rangers and other guilds.
Joining the militia for their watered down evade is silly and a quiver can hold 100 narrow-headed plus whatever you store, I doubt one would run out. Hence why only Ithilien, Calians and Kenders join them. For the jab. No one but Rangers and one Knight play the Valar, well maybe a few newbies. I could post a huge thing about why they are so bad but ill just leave it at no one joins the Valar just for their spells.Carnak wrote:Indeed, apparently nobody cares about thematics anymore, Monks are AAs, Rangers are shieldbearers, Knights are Valars, Spellcasters wear heavy plated armours and tower shields, the list goes on and on. But the point I was making, was that there are alot of guilds out there for them to theoretically join, as Zhar had earlier said that there were few guilds. If we go by your standards, there are very few laymans for many of the occupational guilds out there.. RoN = "Blademaster, Valar?" Neidar = "Shieldbearer" for example.. Not alot of options there.Greneth wrote:Seeing how everyone has been concerned about "Thematics" this is what I came up with. But your list proves my points that no one gives a damn about thematics.
I think Militia would be a viable option, for those who desire an evade, and a secondary weapon for when their arrows run out. It even has a special to go along with it, it might not be the best combination however. As for thematics, I dont believe that the qualinesti elves would care what happens in middle earth, when they have their own problems, thus they are unlikely to enlist in a militia there.Greneth wrote:Just because you can join a guild doesn't make it viable, sure you could join the Militia just for the watered down version of evade. Or the Heralds for a heal that you cannot be in combat for or any other spell for that matter bar one and yet somehow the only decent guild is a Minstrel that can heal in battle.
As for heralds, you are basically saying that no player should join them?
All cool and dandy, but how do I justify that? Create OCC guild with skills only and LAY with special only, just so that Rangers can join and have fun?Carnak wrote:Occupational: Drop stealth entirely and focus on combat abilities.Zhar wrote: 1. Change guild type from ranger to fighter, drop the stealth entirely and focus on combat abilities.
2. Irrelevant of the above, drop the OCC branch altogether and either leave it as a fluffy ranger-type elf abilities for rp'ers or offensive lay for Calians and Rangers.
3. Take a completely different approach. Maybe turn them into elven mages lay guild? Possibilities are many.
Layman: Turn this into an independent offensive archer layman, thus allowing Occupational to join, along with Rangers and other guilds.
That would also work, reason I thought archer layman would be good as an independent one, would be to give the option for OCC archers to fully dedicate to their homeland, and give them the option of a secondary damaging ability.Zhar wrote: OCC: skills + special (fighter-type)
LAY: same as above but can only train special to sup jur, effectively giving you half the power of OCC
Would that make people happy?