Arcon, I appreciate you taking the time to explain your thoughts. From my perspective though, that's sort of the point of block - that people can now block someone in order use an ability that they normally wouldn't have been able to because people just normally run away.arcon wrote:The difference between caster B with or without block is that without block player A would have run away at the sight of caster B and he would have had a chance of surviving.
Yes, if someone blocks you, they can do things like get off a special where they normally couldn't have before. Genesis has many different types of specials. One could make the same argument you make about blinding. You break the block or wimpy out but you can't see in the next room. So now you're a sitting duck and can be killed because you have no idea where to go. We can't introduce block and then say, "hey, you're not allowed to use any ability that will end in someone else's death." What we can say is, "hey, if your ability does exactly the same thing and stacks with block, we will make sure that in the interest of fairness, you only get to keep one, and not both."arcon wrote:If caster B would NOT have had a tiring spell or anything similar, player A might have been able to survive if he ran fast as soon as he could break the block.
Regarding these hypothetical situations though, my point in my responses a few posts ago is simply this: the spells and fatigue effects described don't exist or don't work as assumed, and even if they do, they don't act as true blocks because riding a mount or eating an herb easily overcomes it. Does that make sense?
Armageddon is almost here. So I'm sure after people have had a chance to see it, many of these conversations will go in a completely different direction.