First of all, I haven't been in Genesis for a while (besides the awful equipment system, my home computer broke and until I buy a new one I will only use it via Live CD, and at work I installed Windows 7 and discovered MudMaster 2000 can't run on it since it can write the windows registries and keeps asking me to install it correctly), so I am going to give a few clarifications from what I read.
Tarax the Terrible wrote:I will not go into the actions further than to say Irk attacked an AA yesterday.
Fair enough, there are some AA that are open game for us after attacking us. Can't say who, though, but I can say the AA has been really pursuing their luck lately.
Tarax the Terrible wrote:5 AA's attacked him today, Alorr said 4 cus one was a mere titan.. (Oldschool jump them in numbers the next day stuff)
He was also tanking 3 trolls at the time.
Not bad, looks like I need to get back in the game to start spanking AAs with rangers!
Tarax the Terrible wrote:Laurel, no myth is _that_ big compared to legends not even Xar, 2 legends with same skills can usually own any myth, 3 champs the same deal..
You have never fought him, right? When Lindros ambushed him in a boat, his champion partner didn't dare assist him. And yes, there are huge myths. Dionysos is a pretty huge myth that could take a legend without sweat. Freya too, and probably Bildor as well.
Tarax the Terrible wrote:Sure 1 may die first but big swings away from that is guild abilities, tactics, equipment & luck. You know stats are not the be all and end all in Gen.
Agreed. Size doesn't mean that much, though, it is all about skills. Two neidar myths must spend half an hour to kill Ashburz, but I am sure a couple of champion shadow union warriors can take him down before either is too damaged. Not even talking about magical guilds.
Tarax the Terrible wrote:All in all it was more funny than something I would get annoyed about.
That should be the important. Just like when we attack Lindros or Aquila not expecting to kill them, it is just a justified attack where, unless something unexpected happens like losing link or finding someone robotting, chances are that everyone will end up alive. After all, in wars only the small members die.
Alorrana complained that Irk broke their block. Well, duh, she should have tried it some more. You will always break the block, no matter your size. It is not supposed to keep you there, just delay your exit. The more blocking, the longer the block lasts, but it doesn't mean that it is indefinite. Otherwise, five shielders slamming you one after the other should keep you stunned forever.
And I haven't compared myself to Irk in a while, but he was pretty close to Rhynox' size. The main difference, though, is that I focused in dexterity for quite a lot of time (in fact, Rhynox is the only dwarf with supreme dexterity in the game) while he put all that experience in constitution instead (I am sure he has the highest constitution in game, even above Xar).
Sometimes I miss the drama, but looks like there is enough without me already (^0^) Alorrana's partner (can't remember the ogre/bda's name right now) already left because of pissing off, so she may end up leaving as well. However....
Alorrana wrote:Balance.. Balance my ass.. Goodbye!
Obligatory
http://meatballwiki.org/wiki/GoodBye link.
If you want to leave for good, you just disappear. Shouting and complaining means you need some time to calm down, something different from, say, opening notepad, pushing random letters in the keyboard without seeing the characters, copying the result, closing notepad, getting into the game, changing password for whatever is inside your clipboard, and then quitting.