Post
by Strider » 16 Feb 2012 00:47
These suggested changes to Brute and Questing actually seem to be somewhat counter-productive to me.
For starters, Brute is primarily a big character problem and short of exposure to the agonizing on these forums, I simply can not envision a new player looking at their Brute-adjusted growth curve and despairing. A new player can cherry-pick the best or least odious for those of you who hate, Quests for early Brute management, and the interactions that this drives helps build community or at least shared history that makes multi-user part interesting.
Further, while Genesis very much needs to address the lack of adequate leverage for players to deal with the huge imbalances in character-power, I would argue that the problem with Genesis does not seem to even remotely be that big characters can't get huge or have not been gifted with new powers for past actions and it's not like there are no rewards other than experience for Questing now.
Admittedly, I generally like Quests and think that the flaws in Questing on Genesis can be fixed. Still, if we need to change things for the absolutists, there are less radical possibilities, like re-introducing General Experience, leaving it filtered by Brute, but able to lower Brute up to the cap at some lesser ratio to Quest Experience because it's not like there is some huge difference between watching your client kill and watching it herb.
Lastly, absent Questing, Genesis is mostly reduced to grinding. With modern clients, that means largely absentee players, waiting for the beep that tells them that someone said something. A beep that at that point may never come.
The preceding collection of words was presented by Strider's Player.
Any meaning you ascribe to them is most likely due to lucky happenstance or your misinterpretation.
If you'd prefer Strider's opinion, you'll probably have to ask for it in game.