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Re: The Cult of Chemosh
Posted: 27 Oct 2012 23:20
by Bromen
Wish I could bring myself to try it.
If it's anything like current caster guilds, it sounds like it'll be super herb dependent.
Way to bring in something new though! Excited to team with more allies.
-B
Re: The Cult of Chemosh
Posted: 27 Oct 2012 23:38
by Draugor
bromen wrote:Wish I could bring myself to try it.
If it's anything like current caster guilds, it sounds like it'll be super herb dependent.
Way to bring in something new though! Excited to team with more allies.
-B
I hope not, herbs shouldnt define a true necromancer, they should be able to gain some mana from draining the souls from corpses, not much ofcourse but just enough. I hope this cause hes a direct enemy of Chislev wich is the prime hippy tree hugger god. So Gorboth... please no herbs -.- Bodyparts and rotted food etc should be Chemosh followers components and also... the souls they manage to convince to join the ranks of the undead should be components for spells, actually a major component. They could grab it as it leaves the body with the special sight the Lord of Bones has granted them
Chemosh aint a hippy like that herb lover Sauron

Re: The Cult of Chemosh
Posted: 28 Oct 2012 13:32
by gorboth
Padraig wrote:Kas wrote:Sounds like "before xmas" with this speed to me.

Been hearing this for 15 years and it never gets old...
You've only heard it once from a wizard! That was Xarguul many years ago discussing when Immortal would open. That famously optimistic prediction became the catchphrase for mocking wizards who didn't deliver the goods on their predictions/announcements. So ... no announcements here from me but what I am actually doing. As for when it will all be finished, let's just say AFTER CHRISTMAS.
G.
Draugor wrote:bromen wrote:Wish I could bring myself to try it.
If it's anything like current caster guilds, it sounds like it'll be super herb dependent.
Way to bring in something new though! Excited to team with more allies.
-B
I hope not, herbs shouldnt define a true necromancer, they should be able to gain some mana from draining the souls from corpses, not much ofcourse but just enough. I hope this cause hes a direct enemy of Chislev wich is the prime hippy tree hugger god. So Gorboth... please no herbs -.- Bodyparts and rotted food etc should be Chemosh followers components and also... the souls they manage to convince to join the ranks of the undead should be components for spells, actually a major component. They could grab it as it leaves the body with the special sight the Lord of Bones has granted them
Chemosh aint a hippy like that herb lover Sauron

Herbs do not appear in my plans or intentions for this guild. There are two currencies in play for using necromancer powers. One is souls, which will need to be harvested in mass quantities. The other is study and long toil to master the various forms of the many different corpses in Genesis. Obviously, mana will be important as well.
G.
Re: The Cult of Chemosh
Posted: 28 Oct 2012 13:37
by Draugor
Perfect

Then it will be a proper cult worthy of the black goat
Anything else you need help with? Ideas etc?

Or is it pretty much pathed out?

Re: The Cult of Chemosh
Posted: 28 Oct 2012 22:32
by gorboth
Draugor wrote:Perfect

Then it will be a proper cult worthy of the black goat
Anything else you need help with? Ideas etc?

Or is it pretty much pathed out?

It is very much pathed out. I am just working to get it actually coded.
G.
Re: The Cult of Chemosh
Posted: 31 Oct 2012 16:00
by Recoba
This sounds better and better! I'm getting really excited now

Re: The Cult of Chemosh
Posted: 09 Nov 2012 22:22
by Bromen
Will this guild require those of us who are goblinoid to change races?
-B
Re: The Cult of Chemosh
Posted: 09 Nov 2012 23:32
by Creed
Limit the guild to gnomes only..
Just to see some more of those around.

Re: The Cult of Chemosh
Posted: 10 Nov 2012 01:01
by gorboth
There are no racial restrictions.
Also, apologies for no updates last week and this. There has been a little progress, but nothing specific to post. Mostly, lately, I've been kept busy with other wizard projects and development issues. Back to coding next week!
G.
Re: The Cult of Chemosh
Posted: 16 Nov 2012 02:20
by gorboth
Update:
- Code for 1 of the 5 research trees and guild tech complete.
- Completed code for conversion of harvested resources into useable guild currency.
Been a while since last update due to some additional coding projects and wizard coordination.
G.