Re: A new take on vampirism/guild
Posted: 10 Oct 2013 16:24
I think that the first thing which is most important is to determine who's vampire we would model off of.
There are MANY and they all range in their lore. Lore of Vampires is very sporadic and there are few things that are 100% consistent across the board. Even crosses/garlic/silver is not consistent although it is more so than some other things.
The second thing that is important to remember is that Vampires were originally people. Yes they may start to seperate themselves from humanity, but for the most part they keep all of their human memories and this is one of the biggest curses a vampire has. They love and lose constantly for eternity unless they make their love a Vampire and even then they often lose their love over time.
The third thing is that while vampires are typically (not consistent) social beasts, they need blood from humans and the best way to do it is to draw them in with charisma and then use them, they also do whatever they can to keep themselves underwraps.
I've always felt that Vampire: the Masquerade is one of the better lores and one the most imaginative and fun to Roleplay.
Like I said, you find throughout the Lore Vampires who are not all evil. There are factions who see themselves as benefactors and who are really rather pleasant people. Creating a guild that limits social interaction and limits the want for a vampire to interact with others is not the way to go. Rather thinking of a way that having social interaction benefits the Vampire. Give them RP opportunity to hold parties. It would be great to find a way to make the social aspect of a vampire be important.
I don't know what this would look like, but I think it is important.
Aimee
There are MANY and they all range in their lore. Lore of Vampires is very sporadic and there are few things that are 100% consistent across the board. Even crosses/garlic/silver is not consistent although it is more so than some other things.
The second thing that is important to remember is that Vampires were originally people. Yes they may start to seperate themselves from humanity, but for the most part they keep all of their human memories and this is one of the biggest curses a vampire has. They love and lose constantly for eternity unless they make their love a Vampire and even then they often lose their love over time.
The third thing is that while vampires are typically (not consistent) social beasts, they need blood from humans and the best way to do it is to draw them in with charisma and then use them, they also do whatever they can to keep themselves underwraps.
I've always felt that Vampire: the Masquerade is one of the better lores and one the most imaginative and fun to Roleplay.
Like I said, you find throughout the Lore Vampires who are not all evil. There are factions who see themselves as benefactors and who are really rather pleasant people. Creating a guild that limits social interaction and limits the want for a vampire to interact with others is not the way to go. Rather thinking of a way that having social interaction benefits the Vampire. Give them RP opportunity to hold parties. It would be great to find a way to make the social aspect of a vampire be important.
I don't know what this would look like, but I think it is important.
Aimee