Block + Ogre Quake Interaction
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- Use common sense and be respectful towards each other at all times, even when disagreeing.
- Do not reveal sensitive game information. Guild secrets, player seconds are examples of things not allowed.
Re: Block + Ogre Quake Interaction
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Last edited by Alorrana on 31 Aug 2010 10:51, edited 1 time in total.
I’m not a complete idiot. Some pieces are missing.
Re: Block + Ogre Quake Interaction
Alorrana wrote:why call it block when it dosn't?
Code: Select all
Irk tries to leave using the north exit, but you cause him to stumble preventing him from leaving the room.
Irk tries to leave using the north exit, but you step into his path and prevent him from exiting.
Irk tries to leave using the north exit, but you block him from leaving as best as you can.

Please stop repeating yourself. I can repeat the log entry from the OP in this thread forever and ever...
I fear no evil for I am fear incarnate.
Re: Block + Ogre Quake Interaction
Um ... actually, we should forget this. It is simply not true. Ogrestomp has not been altered at all since the guild debuted. Not one bit.Lindros wrote: Lets not forget, wizards allready nerfed ogrestomp immensely,

G.
Mmmmmm ... pie ...
Re: Block + Ogre Quake Interaction
gorboth wrote:Um ... actually, we should forget this. It is simply not true. Ogrestomp has not been altered at all since the guild debuted. Not one bit.Lindros wrote: Lets not forget, wizards allready nerfed ogrestomp immensely,
G.
Hmm, that seems odd, cause I am pretty sure stomp stacked diffrently when ogres first appeared.
Used to be 15+15 secs, now its 15+5
Or maybe I just got the numbers confused, its possible

http://tworzymyatmosfere.pl/przescieradla-jedwabne-z-gumka/