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Re: layman choices - good vs evil (partly rant)

Posted: 07 Feb 2011 17:24
by Alexi
Actually if you do go with a Krynn Thief Guild, keep it in Palanthas as that seems to fit the "theme" of Dragonlance. Otherwise reopen the ShadowWalkers of Kabal. Always thought that Kabal shouldn't be forgotten as its been around forever and a good Domain.

Re: layman choices - good vs evil (partly rant)

Posted: 07 Feb 2011 17:49
by OgreToyBoy
Alexi wrote:Actually if you do go with a Krynn Thief Guild, keep it in Palanthas as that seems to fit the "theme" of Dragonlance. Otherwise reopen the ShadowWalkers of Kabal. Always thought that Kabal shouldn't be forgotten as its been around forever and a good Domain.
Last I heard it was a 'done' domain.

Re: layman choices - good vs evil (partly rant)

Posted: 07 Feb 2011 22:32
by Sharn
Draugor wrote:Let thieves make theire own poisons with various effects based on alch skill and guildstat? Give them some basic herbalism skkill of like... con journey and force them to farm herbs to fix poisons.
I would imagine thieves would need herbs and alchemy for making poisons and coating blades with poison.

I Have been thinking about the same thing exactly, but I thought that poisoning weapons would be more assasin then thieves' business.

Re: layman choices - good vs evil (partly rant)

Posted: 07 Feb 2011 23:12
by Draugor
sharn wrote:
Draugor wrote:Let thieves make theire own poisons with various effects based on alch skill and guildstat? Give them some basic herbalism skkill of like... con journey and force them to farm herbs to fix poisons.
I would imagine thieves would need herbs and alchemy for making poisons and coating blades with poison.

I Have been thinking about the same thing exactly, but I thought that poisoning weapons would be more assasin then thieves' business.

Backstab is already there and thats an assassin attack imo, rename them rogues or something or just outlaws and make specialize in whatever type of rogue they wish to be?

Re: layman choices - good vs evil (partly rant)

Posted: 08 Feb 2011 02:40
by Rhaegar
There's really no place for OCC thieves in gen. It's too combat-centric for that.
If we would have some thief tasks similar to those found in The Elder Scrolls III: Morrowind, that would be repeatable and bring some income and general exp it could make a bit of sense (go grind thieving instead of killing) but it would also require a TON of work and some major changes in most domains.

Re: layman choices - good vs evil (partly rant)

Posted: 08 Feb 2011 14:54
by Laurel
I want to rant about goodie lay guilds compared to baddie lay guilds - take your thieves crap (they ARE crap in current state) away and tinker about your wet phantasies there :twisted: