Manglor wrote:
I didn't say deletion. It's about direction from the King. If a Mage steps out of line, he's punished. The Eye directs its gaze in very few circumstances...deviation from foes under direct order risks punishment from within.
Mages have always had abilities above the "norm" -- I'm not naive. What's kept them powerful and 'whole' is the ability to stay their hands, save against those who deserve it. What you propose is against the theme of the guild. Why should Mages attack anyone they choose? That makes no sense. Their hunt is for the One Ring. If a random player gets in the way and earns the dark gaze of the Eye, they are dealt with and we move on.
Most guilds have very strict policies on whom they can and can't attack. Why should a powerful guild with stricter rules and is held to a much, much higher standard not be allowed to be stronger?
I did not mean deletion for the players when I said deletion, I mean deletion as in closure of the entire guild for potentially abusing superior powers. Your words was that mages had avoided this fate because they had strict rules on when to use their powers. So that was what I was referring to there. Maybe was a bit unclear, sorry for the confusion. Anyway...
I dont think a guild should be more powerful based on the rules of the guild. If some rules or other drawbacks are hardcoded into the guild, so you had some serious coded drawback for great powers, absolutely. But basing guild power on how players act is in my opinion a very hard thing to do. As with most guild players change frequently, and so does the guild leaders. Most of the guilds in Genesis has had very different policies on PVP during the years, sometime being very violent, and sometimes not. Mages are actually an exception to this since they are one of the few guilds that has stayed very similar for many many years. RP-wise mages shouldnt go around attacking just anyone, but thats up to the players in the guild to decide. What if a new generation of PVP-hungry Nazguls would take over? Then we'd have a big problem, if we have a guild with superior powers, and "irresponsible" players in it. (hypothetically). I see your point better now, but I still think it's a very dangerous way to balance things.
And you say high RP standards and strict rules could justify greater power. Well again, such things are player controlled and generally change. There's guilds now that are more or less "walk up and join", with very little RP, that in the past had very strict rules and very high RP standards. So balancing things on how hard it is to get into a guild, RP standards and guild rules is a dangerous path I think. Especially long term, if guild rules and polices change over time, which they usually do. Mages in Genesis is more of an exception really, as most other guilds have been pretty dynamic over the years, and have changed quite a bit depending on the players in the guild, and who's leading, and their ideas about the guild.
Speaking of dynamic, this topic is dynamic!:)
Thanks for those replies Petros. Sounds promising.
Just add some more PVP tools to more guilds and maybe we will see some of those new resistances used to something else than just escaping mages as well. Going on a mage-hunt would be something new and exciting in Genesis!:)