Re: Mages on recoded balance
Posted: 02 Nov 2013 00:40
I couldnt disagree more. I am not even sure if you are serious or if its some type of irony or mockery or something? But I'll treat it as a serious until told otherwise.Mersereau wrote:One thought from someone who's long gone and probably you think their opinion doesn't matter.
A guild can be as powerful as it likes, up to the point they make a mockery of PVP. (Who cares about PVE, if it's not effecting you so why should you care.) Give a guild any power it likes, but once that guild starts abusing that power to the direct detriment of the playerbase and the guild leaders refuse to police the matter, the wizards have a duty to step in. One of the biggest things that plagued Genesis wasn't a power a guild was given, it was the abuse of that power and the unwillingness to fix things afterwards.

Giving out great powers and then expecting players to not use them sounds to me like a recipe for disaster. If someone gives me a guild-hoopak that kills trolls in two hits I plan to use it. Why shouldnt I? It would feel pretty silly to be a in a guild with some great (taxed) abilities that you dont dare use, because if you do they'll be taken away. Then it's more or less like you dont have them anyway? Why should I have a super-hoopak if I cant use it anyway? And why do I pay tax for it when I dont even dare use it more than a few times a year at best?
No... design balanced abilities please... and let players use them as much as they want as long as it is within the game rule boundaries. Anything else would be silly. And if it's been that way in the past, dont repeat that mistake again then!:)