Re: Elven Archers
Posted: 11 Apr 2015 20:25
Hmm, will that mean adaptation skill will rise from superior guru to "wizard level" ?gorboth wrote:I'll try to get a way to adapt missile skills in this week for Mercs.
G.

Hmm, will that mean adaptation skill will rise from superior guru to "wizard level" ?gorboth wrote:I'll try to get a way to adapt missile skills in this week for Mercs.
G.
They can?Aristos wrote:AFAIK mercs can already adapt missiles.
Yeah. From Qualinesti. I'm 99.9% sure.gorboth wrote:They can?Aristos wrote:AFAIK mercs can already adapt missiles.
G.
I'd rather have the OCC guildZhar wrote:OK, let's get some things straight here...
First of all, Mercs could always adapt missiles but could never use mattack with them. Since I'm working on recoding the archers I'd like to keep it this way so that mercs wouldn't compete with archers (imagine the choice of worse overall combat skills and better single special vs better combat skills and 2 specials). We would pretty much end up right where we are now - where it's more beneficial to join occ mercs and lay archers to be better archer than occ archers. I don't want that. I want archers to be a fully-sufficient guild that would be able to compete for members with other free-to-join guilds, as well as provide some unique experience for the player.
Unless that's what everyone wants. Then I'll scrap the OCC archers idea entirely and only leave them as a layman.
In my opinion if you are going to put a lot of effort in to quite a bit of recode and go occupational, I'd probably have a re-think of the entire archer concept. Racial occupational guilds are a great idea, but in practice end up being a fringe guild. At best it would be something like the Neidar clan... although more likely it would end up like the kender guild with only a handful of members... which I think would be a shame for the effort you'll be putting in.Greneth wrote:I'd rather have the OCC guildZhar wrote:OK, let's get some things straight here...
First of all, Mercs could always adapt missiles but could never use mattack with them. Since I'm working on recoding the archers I'd like to keep it this way so that mercs wouldn't compete with archers (imagine the choice of worse overall combat skills and better single special vs better combat skills and 2 specials). We would pretty much end up right where we are now - where it's more beneficial to join occ mercs and lay archers to be better archer than occ archers. I don't want that. I want archers to be a fully-sufficient guild that would be able to compete for members with other free-to-join guilds, as well as provide some unique experience for the player.
Unless that's what everyone wants. Then I'll scrap the OCC archers idea entirely and only leave them as a layman.