Right. So in Dan's theoretical example, melee may be able today to get to 160 140 110 110 110 110. Still potentially advantageous versus casters due to number of stats needed, but less so. That is the challenge with increasing how much meditation preferences can affect stats.qwertheangmarim wrote: ↑08 May 2023 18:16But... they can't get 160s now, not as many as they'd want, right?
Update on the racial rebalance project
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Re: Update on the racial rebalance project
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Re: Update on the racial rebalance project
Ohhh, manythanks, I think I get it now, or at least moresozizuph wrote: ↑09 May 2023 18:29Right. So in Dan's theoretical example, melee may be able today to get to 160 140 110 110 110 110. Still potentially advantageous versus casters due to number of stats needed, but less so. That is the challenge with increasing how much meditation preferences can affect stats.
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Re: Update on the racial rebalance project
I am slightly confused by why casters would need more stats than melee focussed players? Melee need 3 physical stats, casters need 3 mental stats. If a caster needs 6 stats, he's doing it wrong?
Re: Update on the racial rebalance project
Casters still need con to not die. They need strength to carry things. Plus most casters don't use spells 100% of the time. They still use melee combat as well.
Re: Update on the racial rebalance project
Both need DEX-CON-DIS for defensive reasons (differently weighted but overall the same with DEX aiding offence for melee while DIS aids offence for casters).
Then melees have STR which doubles as carrying capacity (so potentially better armors or overall evasiveness with same AC armours) and casters have INT-WIS that give you remember slots.
And indeed it's not like you can dump STR but let's say you do anyway.
If you have a tank in front then still, melee is STR-DEX and casters INT-WIS-DIS
Then melees have STR which doubles as carrying capacity (so potentially better armors or overall evasiveness with same AC armours) and casters have INT-WIS that give you remember slots.
And indeed it's not like you can dump STR but let's say you do anyway.
If you have a tank in front then still, melee is STR-DEX and casters INT-WIS-DIS
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Re: Update on the racial rebalance project
Casters, at least some of them, also get a bit more oomph for their stats, hence why champion SoHMs and WoHSs (never hunted with EC, and only with myth MMs, so dunno about those) can outdamage most things in the realms. My str is higher by far than, say, Exosphere's int, but she hit's just slightly less often for *way* more damage. And it was the same with Brentan, Ozxy, Shawnathan etc etc etcDrazson wrote: ↑12 May 2023 09:05Both need DEX-CON-DIS for defensive reasons (differently weighted but overall the same with DEX aiding offence for melee while DIS aids offence for casters).
Then melees have STR which doubles as carrying capacity (so potentially better armors or overall evasiveness with same AC armours) and casters have INT-WIS that give you remember slots.
And indeed it's not like you can dump STR but let's say you do anyway.
If you have a tank in front then still, melee is STR-DEX and casters INT-WIS-DIS
And yea, that's counting them with giga tier enhancers (wand, dragon eyes, grimoire), but also... fighters basically *only* use giga tier weapons
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Re: Update on the racial rebalance project
That's the wrong reason for what you observed.qwertheangmarim wrote: ↑12 May 2023 13:01Casters, at least some of them, also get a bit more oomph for their stats, hence why champion SoHMs and WoHSs (never hunted with EC, and only with myth MMs, so dunno about those) can outdamage most things in the realms. My str is higher by far than, say, Exosphere's int, but she hit's just slightly less often for *way* more damage. And it was the same with Brentan, Ozxy, Shawnathan etc etc etcDrazson wrote: ↑12 May 2023 09:05Both need DEX-CON-DIS for defensive reasons (differently weighted but overall the same with DEX aiding offence for melee while DIS aids offence for casters).
Then melees have STR which doubles as carrying capacity (so potentially better armors or overall evasiveness with same AC armours) and casters have INT-WIS that give you remember slots.
And indeed it's not like you can dump STR but let's say you do anyway.
If you have a tank in front then still, melee is STR-DEX and casters INT-WIS-DIS
And yea, that's counting them with giga tier enhancers (wand, dragon eyes, grimoire), but also... fighters basically *only* use giga tier weapons
The real reason is most things have natural armour/armour.
Most don't have high magic res.
Stabby stabby stab stab.
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Re: Update on the racial rebalance project
Ahh... still, similar in effect, casters don't need the same height of stats for =/+ damageTaranGoatWalker wrote: ↑12 May 2023 13:58That's the wrong reason for what you observed.
The real reason is most things have natural armour/armour.
Most don't have high magic res.
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Re: Update on the racial rebalance project
Those were changed.
Armour today basically counts the same as magic res.
What you see from wohs is a guild that can either go extremely offensive or defensive, but when doint both not shining in either.
I think wohs is the guild with the highest possible damage output.
Armour today basically counts the same as magic res.
What you see from wohs is a guild that can either go extremely offensive or defensive, but when doint both not shining in either.
I think wohs is the guild with the highest possible damage output.
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Re: Update on the racial rebalance project
Even higher than fire EC?Thalric wrote: ↑12 May 2023 15:03Those were changed.
Armour today basically counts the same as magic res.
What you see from wohs is a guild that can either go extremely offensive or defensive, but when doint both not shining in either.
I think wohs is the guild with the highest possible damage output.
WOOH LETS GO!!!!!

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