Re: Dragonarmy revisited
Posted: 12 Aug 2017 11:17
Let me walk you through my typical day.
I gear up, read mails, inspect the racks and other miscellaneous and head out. I run and check Garren (indoor), and then I finish off the rebels (indoor). I could opt to kill the neraka trolls (indoor). During which time I would assemble a team through otherworldly communication. I hit the smith in sanction, and use my portal to meet my team in Terel.
We check the usual suspects Eldar (indoor), thief (indoor), Gorg (outdoor – even though we enter a door) and if team is big enough – Mergula (outdoor, weirdly enough). We hit the ghastly keep (indoor) followed by terel trolls (indoor) and dark elves (indoor). Depending on how crowded it is, or if we feel imbues might be luring, we hit either or both Ribos (indoor) or LoD (indoor). At this point, armours need smith again, so we travel to newports. After sharpening and fixing armours we hit Verminaard (indoor), before we hit quali elves (outdoor).
After quali we have a choice – return to Terel (all indoor) or Mithas (outdoor). Depending on how crowded the grinds are we have three more options. We can hit minotaurs in Icewall (mostly indoor), Faerun (outdoor), or with some risk involved, Haradrims (some indoor, some out). Ents are also an option (Outdoor).
Now the Anorien Fort (mostly indoor) is an option, but the creator made them into damage sponges, so at the time it’s not a viable grind. We could also hit the war areas (all outdoor), but even on steeds this is exhausting even for the strongest of us. It results in long pauses for rests (we can’t call fresh steeds), and is such not a viable grind. Tell you the truth, it's the least enjoyable activity I do on genesis - conquering.
You remove damage from the special attack to the dragon and it’s a de facto nerf on grinding.
Now, let’s talk PvP.
So PvP success is measured in seconds. You need that damage quick and painful. Element of surprise, either way. Dragons cannot be summoned outside of combat, so the summoning starts at the attack.
Kill player
Slash load
Summon
*tap*
*tap*
Slash hits
*tap*
*tap*
Target runs
Follow target
Run around
*dragon arrives, ready for strike*
Find target, attack
*target little debuffed because of dragonfear*
*tap*
Slash hits
*tap*
*tap*
Dragon breath hits
Target runs
And oh, this is ofcourse if you’re lucky enough to catch your target outside. If inside.. ah, you get the picture.
Now, Arman, I like the idea of moving damage to make dragons (more) useful. I really do. And I am confident you will find a way to make it scale properly. My reality though? I’m nerfed on the one thing my “apex” guild is good at – dealing damage.
Now I won't whine about how good the goodies are, their caid numbers speak for themselves. The reason we have an upper hand, and probably will after the nerf, isn't due to guild abilities, it's down to size and skill of our members.
I gear up, read mails, inspect the racks and other miscellaneous and head out. I run and check Garren (indoor), and then I finish off the rebels (indoor). I could opt to kill the neraka trolls (indoor). During which time I would assemble a team through otherworldly communication. I hit the smith in sanction, and use my portal to meet my team in Terel.
We check the usual suspects Eldar (indoor), thief (indoor), Gorg (outdoor – even though we enter a door) and if team is big enough – Mergula (outdoor, weirdly enough). We hit the ghastly keep (indoor) followed by terel trolls (indoor) and dark elves (indoor). Depending on how crowded it is, or if we feel imbues might be luring, we hit either or both Ribos (indoor) or LoD (indoor). At this point, armours need smith again, so we travel to newports. After sharpening and fixing armours we hit Verminaard (indoor), before we hit quali elves (outdoor).
After quali we have a choice – return to Terel (all indoor) or Mithas (outdoor). Depending on how crowded the grinds are we have three more options. We can hit minotaurs in Icewall (mostly indoor), Faerun (outdoor), or with some risk involved, Haradrims (some indoor, some out). Ents are also an option (Outdoor).
Now the Anorien Fort (mostly indoor) is an option, but the creator made them into damage sponges, so at the time it’s not a viable grind. We could also hit the war areas (all outdoor), but even on steeds this is exhausting even for the strongest of us. It results in long pauses for rests (we can’t call fresh steeds), and is such not a viable grind. Tell you the truth, it's the least enjoyable activity I do on genesis - conquering.
You remove damage from the special attack to the dragon and it’s a de facto nerf on grinding.
Now, let’s talk PvP.
So PvP success is measured in seconds. You need that damage quick and painful. Element of surprise, either way. Dragons cannot be summoned outside of combat, so the summoning starts at the attack.
Kill player
Slash load
Summon
*tap*
*tap*
Slash hits
*tap*
*tap*
Target runs
Follow target
Run around
*dragon arrives, ready for strike*
Find target, attack
*target little debuffed because of dragonfear*
*tap*
Slash hits
*tap*
*tap*
Dragon breath hits
Target runs
And oh, this is ofcourse if you’re lucky enough to catch your target outside. If inside.. ah, you get the picture.
Now, Arman, I like the idea of moving damage to make dragons (more) useful. I really do. And I am confident you will find a way to make it scale properly. My reality though? I’m nerfed on the one thing my “apex” guild is good at – dealing damage.
Now I won't whine about how good the goodies are, their caid numbers speak for themselves. The reason we have an upper hand, and probably will after the nerf, isn't due to guild abilities, it's down to size and skill of our members.