Knights and Horses recode
Posted: 01 Jul 2010 14:09
Okay first off this is not meant to be a flame.. If it is too negative or whatever then the mod can dump me into the flame section (again).
I see an issue with the Knights and the way their horses where recoded.
I think it was a lazy option employed that detracts from the "realistic" atmosphere of the realms.
Before the recode Knights in the cavalry could not always rely on having their horse follow them into some of the more remote grinders.
Eg Terel trolls. When they did not have their horse available for specials they got an extra melee special instead.
Recoded horses addresses this issue by sticking to the knights like glue, no matter how they move...
I think this was a silly workaround. Why should their horse be able to climb a cliff? to "pass carefully through stalagmites" etc
There are a lot of exp areas to choose from, mounted combat should be more effective in open areas than cramped caves.
So I see for example a Noldor horse left at foot of a cliff and the Solamnian horse climb right on up there.
In contrast the dragon armies still have to think about indoors outdoors.
If you want to follow the to hell with the rules lets just bend them model why not make dragon armies dragons smash their way into the cave...
It is no less realistic than having monkey skilled horses...
Or revert horses back to before and give alternative specials when mounted combat not available?
I see an issue with the Knights and the way their horses where recoded.
I think it was a lazy option employed that detracts from the "realistic" atmosphere of the realms.
Before the recode Knights in the cavalry could not always rely on having their horse follow them into some of the more remote grinders.
Eg Terel trolls. When they did not have their horse available for specials they got an extra melee special instead.
Recoded horses addresses this issue by sticking to the knights like glue, no matter how they move...
I think this was a silly workaround. Why should their horse be able to climb a cliff? to "pass carefully through stalagmites" etc
There are a lot of exp areas to choose from, mounted combat should be more effective in open areas than cramped caves.
So I see for example a Noldor horse left at foot of a cliff and the Solamnian horse climb right on up there.

In contrast the dragon armies still have to think about indoors outdoors.
If you want to follow the to hell with the rules lets just bend them model why not make dragon armies dragons smash their way into the cave...
It is no less realistic than having monkey skilled horses...
Or revert horses back to before and give alternative specials when mounted combat not available?