Team specials.
Posted: 19 Jul 2010 19:43
Certain recoded guilds got "free" teammate / guildmate defensive specials.
Free in the sense they do not have to give up another special to get the benefit.
Not rescuing/hiding just protecting them from damage..
This seems cool to me, In terms of a theme requirement I find it difficult to see what lines have been drawn so far.
Currently some guilds might have it work for all team members.
While other guilds work only for guildmates.
There are other guilds still who have similar abilities have the ability to do so "freely", ie they have to give up others things but may get something more significant.
And others get nothing at all.
I see the variety is the spice of life aspect to these differences. But more choice and options would be nice.
I also wonder if have an ability that works outside guild mates has increased tax? Or reduced for guild only.
Also in terms of the ying/yang balance to it, currently the guilds that get nothing, are they just unlucky..
Or should they perhaps be getting bonus damage specials instead?
Free in the sense they do not have to give up another special to get the benefit.
Not rescuing/hiding just protecting them from damage..
This seems cool to me, In terms of a theme requirement I find it difficult to see what lines have been drawn so far.
Currently some guilds might have it work for all team members.
While other guilds work only for guildmates.
There are other guilds still who have similar abilities have the ability to do so "freely", ie they have to give up others things but may get something more significant.
And others get nothing at all.
I see the variety is the spice of life aspect to these differences. But more choice and options would be nice.
I also wonder if have an ability that works outside guild mates has increased tax? Or reduced for guild only.
Also in terms of the ying/yang balance to it, currently the guilds that get nothing, are they just unlucky..
Or should they perhaps be getting bonus damage specials instead?