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Team specials.

Posted: 19 Jul 2010 19:43
by Tarax the Terrible
Certain recoded guilds got "free" teammate / guildmate defensive specials.
Free in the sense they do not have to give up another special to get the benefit.

Not rescuing/hiding just protecting them from damage..
This seems cool to me, In terms of a theme requirement I find it difficult to see what lines have been drawn so far.

Currently some guilds might have it work for all team members.
While other guilds work only for guildmates.

There are other guilds still who have similar abilities have the ability to do so "freely", ie they have to give up others things but may get something more significant.

And others get nothing at all.

I see the variety is the spice of life aspect to these differences. But more choice and options would be nice.
I also wonder if have an ability that works outside guild mates has increased tax? Or reduced for guild only.


Also in terms of the ying/yang balance to it, currently the guilds that get nothing, are they just unlucky..
Or should they perhaps be getting bonus damage specials instead?

Re: Team specials.

Posted: 19 Jul 2010 21:55
by Rhynox
Maybe the members of the guilds that don't get it aren't considered to be trustful enough to share defense capabilities with other team members? ;)

Re: Team specials.

Posted: 19 Jul 2010 22:43
by Budwise
Calians lost their offensive special maul so ours is not exactly "free".
Plus I'm fairly sure everyone gets taxed.

Re: Team specials.

Posted: 20 Jul 2010 20:34
by Tarax the Terrible
I meant free as in you don't have to give up swarm to get a team defence benefit.

Re: Team specials.

Posted: 20 Jul 2010 21:30
by Budwise
Tarax the Terrible wrote:I meant free as in you don't have to give up swarm to get a team defence benefit.
But the Calian tanking wont have an occ special to use. Thats where we paid. Losing the maul special.