Tactical combat and combos
Posted: 26 Jul 2010 18:59
Just a thought, after playing Guild Wars for some years now, it occured to me that what they devised there is simple yet ingenious way of adding additional depth to combat.
What I'm thinking about is conditions that can be applied in various ways and then exploited.
Example conditions: haste, slow, weakness, poison, deep wound, bleeding, crippled, burning, hex, enchantment, blindness etc.
Now, there are skills and spells that can apply them and skills and spells that exploit them, usually in one of two ways:
1. Dependance - skill or spell will only work if the target has certain condition applied to it.
2. Enhancement - skill or spell will have additional effect/stronger effect if the target is under the effect of a condition.
I think it would be cool to include such thing in Genesis, it would make combat a lot more interesting (instead of just spamming things and not paying attention to anything but health levels really) as in order to be really effective you would have to track the conditions, time your specials/spells better, use them in specific order etc.
Example for fighters:
You have a special that has a chance to cause bleeding, and another one that works only when the target is bleeding and inflicts additional damage.
Example for spellcasters:
You have a spell that can knock someone down and a spell that does direct damage and applies additional effect (or just deals more damage) when target is knocked down.
It hasn't got all that much meaning for 1v1 combat, but in teams, when several people can exploit certain condition in various ways (even if the one applying it can't), it becomes way more interesting.
What do you think about it?
What I'm thinking about is conditions that can be applied in various ways and then exploited.
Example conditions: haste, slow, weakness, poison, deep wound, bleeding, crippled, burning, hex, enchantment, blindness etc.
Now, there are skills and spells that can apply them and skills and spells that exploit them, usually in one of two ways:
1. Dependance - skill or spell will only work if the target has certain condition applied to it.
2. Enhancement - skill or spell will have additional effect/stronger effect if the target is under the effect of a condition.
I think it would be cool to include such thing in Genesis, it would make combat a lot more interesting (instead of just spamming things and not paying attention to anything but health levels really) as in order to be really effective you would have to track the conditions, time your specials/spells better, use them in specific order etc.
Example for fighters:
You have a special that has a chance to cause bleeding, and another one that works only when the target is bleeding and inflicts additional damage.
Example for spellcasters:
You have a spell that can knock someone down and a spell that does direct damage and applies additional effect (or just deals more damage) when target is knocked down.
It hasn't got all that much meaning for 1v1 combat, but in teams, when several people can exploit certain condition in various ways (even if the one applying it can't), it becomes way more interesting.
What do you think about it?