smiths again :-)
Posted: 24 Aug 2010 19:11
**
Code: Select all
1]+-----| INTRODUCTION |----------------------------------------------+
2]| |
3]| During thy trips walking the different continents, ye might have |
4]| found several weapons and armours. Ye might have been amazed by |
5]| the strength of some of them, and the incredible beauty of some |
6]| others. And maybe wondered why we, Blacksmiths of the Shire, were |
7]| only able to forge with iron. |
8]| |
9]| This book tries to explain thee the most common materials found |
10]| in these realms, their caracteristics, how to obtain them and how |
11]| to work with them. This book also gives some advanced technical |
12]| information ye might find useful if ever need to tinker with new |
13]| and strange forges gnomes might invent. |
14]| |
15]| But listen carefully: I do not claim the information stored in |
16]| this book is completely true. I might have made some mistakes due |
17]| to my age, my memory, or just my interpretation of the different |
18]| things I have seen, read and listened to. As a smith, ye need to |
19]| try them. |
20]| |
21]| As time passes, the information held in this book may be outdated |
22]| or even become wrong. It is thy task to find out that, though. It |
23]| is my disclaimer. |
24]| |
25]| Now, enjoy my fourth book. |
26]| Rhynox, Master Axe Smith of the Neidar Clan |
27]| |
28]| |
29]| |
30]+-----| INTRODUCTION TO LEATHERS |----------------------------------+
31]| |
32]| Leathers are just used to soften the armour or weapon handle, in |
33]| order to allow the user having it worn or wielded for hours with |
34]| small pain. When forging a weapon, leather is wrapped around the |
35]| hilt or handle of the weapon, to keep the hand dry and preventing |
36]| the weapon to fall for that reason. Only quarterstaff do not need |
37]| it, as the damage done with it would be reduced if the iron is |
38]| covered with leather. |
39]| |
40]| When forging armours, leather is used to cover the inside of them |
41]| and sometimes the outside, to hide the material being used. Some |
42]| armours, especially those covering the head and chest, need it to |
43]| prevent wounds made by the armour itself after being trust by an |
44]| impact weapon. Leather also warms up the body when the user walks |
45]| icy regions (as Icewall). Only bracers do not need it, as it may |
46]| reduce the dexterity of the arms. |
47]| |
48]| In old times, smiths needed to hunt animals, like rabbits, deers, |
49]| foxes and wolves, in order to gather their skin, pelt or hide. At |
50]| the guild, Bigerin was able to modify what it was given to him, |
51]| making leather from it. |
52]| |
53]| Since Tobin started trading great amounts of leathers, Bigerin |
54]| job was not needed, and Bores adviced him to go on holidays. His |
55]| machine is still there, though none knows how to use it. Whenever |
56]| he decides to return, I will ask him how he does to make leather |
57]| from pelts. |
58]| |
59]| |
60]| |
61]+-----| INTRODUCTION TO WOODEN POLES |------------------------------+
62]| |
63]| A few weapons, like the polearm and the warhammer, need a wooden |
64]| pole, which will be used as shaft for those weapons. No armours |
65]| ever use wooden poles, since they are weak against metal weapons. |
66]| |
67]| Each time Tobin runs out of them, he asks some travellers that |
68]| spend most of their time at the Prancing Pony's Inn, drinking and |
69]| smoking. Where they go to gather woods, I do not know. Anyway, |
70]| they come back with a large supply of wood, which are later cut |
71]| by Tobin himself into long thin poles, suitable for smith needs. |
72]| |
73]| As ye might suspect, the wooden pole is the weakest section of a |
74]| weapon using it, so a smith usually covers the shaft with leather |
75]| to prevent some damage. |
76]| |
77]| |
78]| |
79]+-----| INTRODUCTION TO METALS |------------------------------------+
80]| |
81]| Let's start with metals. Bores allows us to use only iron bars. |
82]| Why? If ye are old, ye might remember those strange steel bars |
83]| Tobin used to sell, but that our mighty Forge was not hot enough |
84]| to melt. However, iron is a rather good material to forge with. |
85]| And though it is the only one we can use (for now), it is not the |
86]| unique material. Ye can find several different ones, each with |
87]| different weights and defensive capabilities. |
88]| |
89]| From my own experience, the metals strength list (from worst to |
90]| best) is: |
91]| |
92]| 1. bronze |
93]| 2. iron |
94]| 3. noble metals (platinum, gold and silver) |
95]| 4. steel |
96]| 5. mithril |
97]| |
98]| [ Note that mercury, the other noble metal, is not listed here, ] |
99]| [ as it is not possible to forge something with a metal needing ] |
100]| [ to be at a temperature of -40 C to become solid. ] |
101]| |
102]| I am sure the list is uncompleted. I decided to make it as simple |
103]| as possible. Notice that both bronze and steel are alloys. This |
104]| means their strength changes depending on the proportions and the |
105]| quality of the mixed materials. |
106]| |
107]| Also, note that enchanted materials can ruin this list (a simple |
108]| bronze enchanted helmet might be able to give a higher protection |
109]| than a mithril helmet!). So, don't expect me talking about magic |
110]| here. I will leave all magic stuff for my next book. |
111]| |
112]| Now, let me explain thee what I know about each of those metals. |
113]| |
114]| |
115]| |
116]+-----| BRONZE |----------------------------------------------------+
117]| |
118]| Bronze is obtained after mixing copper and tin. It is a heavy and |
119]| somewhat hard metal, which is used to forge armours and shields. |
120]| Weapons made of bronze are not really good ones, as they usually |
121]| break when hitting steel. The strength of the resulting bronze is |
122]| determined by the amount of tin used in the fusion, which varies |
123]| from 7 to 11 percent of the total mixture. |
124]| |
125]| Bronze can be upgraded to create phosphor bronze, which can be up |
126]| to twice as strong as common bronze. I shall explain thee about |
127]| it, though I am not sure if ye have as a smith the experience and |
128]| knowledge needed to understand the whole process. |
129]| |
130]| During the fusion a considerable amount of cuprous oxide is made. |
131]| This presence is highly detrimental to the strength of the alloy. |
132]| If able, a smith would prefer adding a powerful reducing compound, |
133]| like phosphorus. When doing this, the reduction of the cuprous |
134]| oxide is almost complete, and the bronze will acquire greater |
135]| strength. The phosphorus, additionaly, will cause the tin in the |
136]| bronze to crystallize, resulting in a more homogeneous mixture of |
137]| the two metals. The amount of phosphore to be used depends on the |
138]| amount of cuprous oxide obtained, but it is usually 1/100 parts |
139]| of the total mixture. Adding more phosphore than the necessary to |
140]| reduce the cuprous oxide, AFTER THE REDUCTION, in example, in the |
141]| form of copper, will increase the hardness of the bronze. |
142]| |
143]| I will tell thee a secret only those smiths that had worked with |
144]| bronze know: many phosphor bronzes are equal in strength to the |
145]| best steel, and some even surpass steel in general properties. |
146]| Also, phosphor bronze is not known for non-smiths (and even some |
147]| smiths do not know about its existence!), so many warriors prefer |
148]| having suits and weapons made of it, to fake his enemies (as they |
149]| believe he is wearing just a simple bronze armour or wielding a |
150]| simple bronze weapon). |
151]| |
152]| However, this kind of metal is extremely difficult to obtain: the |
153]| melted alloy must be stirred many times to get a perfect mixture. |
154]| The exact amount of phosphor varies from 0.5 to 2.5% if making an |
155]| armour, and from 0.5 to 1.3% if making a weapon. To create the |
156]| best modified bronze suitable for weapons and armours, melt 90 |
157]| parts of copper with 9 parts of tin, and 1 part of tin phosphide. |
158]| However, if making an armour (due the great amount needed to make |
159]| one) ye can use up to 11 parts of tin. |
160]| |
161]| To make it, follow me now: melt the copper and the tin together, |
162]| and right after fusion add the small pieces of phosphide. The |
163]| mixture is poured into ingots, then remelted and cast. This last |
164]| stage only increases the strength of the alloy, and can be just |
165]| skipped, tho if ye want to do it, the fusion of the mixed metals |
166]| must be conducted under pounded charcoal as rapidly as possible. |
167]| The whole process lasts between 4 and 11 hours, adding the time |
168]| needed to make the phosphide, and depending on the execution of |
169]| the last stage. |
170]| |
171]| To create the phosphide, ye must put tin into a crucible, lined |
172]| with sticks of phosphorus at its bottom. Expose it to a constant |
173]| heat until the flames of burning phosphorus are no longer noticed. |
174]| Discard everything except the tin-white coarsely crystalline mass, |
175]| at the bottom of the crucible. Depending on the hardness of the |
176]| tin used, the process last between 30 and 90 minutes. |
177]| |
178]| The most valuable properties of phosphor bronze are its tenacity |
179]| and strength. It can be rolled, hammered and stretched cold, and |
180]| its strength is nearly two folds that of the best ordinary bronze. |
181]| If exposed to the air, phosphor bronze becomes covered with a |
182]| beautiful, closely adhering patina. It oxidizes in sea water at |
183]| approximately one-third the rate of common copper. |
184]| |
185]| Though it is rather difficult I can ever convince Berim to bring |
186]| the tools needed to work with alloys, this is still the basic |
187]| knowledge any blacksmith wanting to become a master smith should |
188]| have about bronze. |
189]| |
190]| |
191]| |
192]+-----| IRON |------------------------------------------------------+
193]| |
194]| Iron is our main metal. It is cheap and easy to make, as metallic |
195]| ores can be found in almost any dwarven mine. Easy to make? Ever |
196]| wondered how Bores obtains the iron bars we use? Let me tell thee, |
197]| brother, how he does... |
198]| |
199]| Starting in the mine, the miner separates the metallic ore from |
200]| the non-metallic (earth and stones). The metallic ore is crushed |
201]| into manageable pieces on a heavy stone pavement with either a |
202]| long-handled hammer or a heavy stone. These pieces are brought to |
203]| a smith, who usually roast them two or three times, to soften the |
204]| hard ores (which makes them more easily broken, which helps the |
205]| melting process) and to reduce the sulfur content of ores, which |
206]| is harmful to the iron-making process. Roasting can be done with |
207]| almost any method, commonly in heaps, stalls or kilns: |
208]| |
209]| Roasting heap: The ore is broken into pieces weighting between 3 |
210]| and 5 kgs each, and placed on a sloping bed of coal of about |
211]| 6 meters long, 2 meters width and 20 centimeters deep. Ore is |
212]| heaped 1 meter high in the center and is covered in coal dust |
213]| and ashes. When the heap is ignited, the ore starts roasting. |
214]| The ratio of coal to ore is between 150 to 200 kg per ton. It |
215]| can take over two weeks to roast the heap completely. |
216]| |
217]| Roasting stalls: Consist of square areas dug out of the earth and |
218]| lined on three sides with stone or brick walls in order to |
219]| keep the heat more effectively. The roasting needs between 50 |
220]| and 150 kgs of charcoal per ton of ore, and can accomodate up |
221]| to 300 tons of ore. After each layer of ore, the smith adds |
222]| another of wood and charcoal, up to a height of 3 meters. A |
223]| layer of fine sand on the same ore is spread over the pile |
224]| and pounded into it to keep it from collapsing before it has |
225]| been roasted. |
226]| |
227]| Roasting kilns: A rectangular roasting kiln is typically 3 meters |
228]| high, 5 meters long and 2 meters wide. The kiln is filled as |
229]| described in the stalls, one layer of ore and another of wood |
230]| and charcoal. The ore is broken down as small as 1 centimeter |
231]| and placed in layers of about 60 centimeters deep. Each other |
232]| layer is 30 centimeters deep. The kiln consumes up to 100 kgs |
233]| of fuel per ton of ore, and is able to make up between 15 and |
234]| 30 tons of roasted ore per day. |
235]| |
236]| After being rosted, the ore is crushed or ground to a fine sand, |
237]| with just a hammer, a stamping mill or a grinding wheel. Do not |
238]| think Bores does this with a hammer... ever found a water mill in |
239]| Hobbitton? |
240]| |
241]| The ore dust is washed to decrease the silica and alumina content. |
242]| Finally, the ore is melted to get wrought iron. Note that it is |
243]| only needed 800 C to reduce the iron oxid to metal. Iron fusion |
244]| point reaches 1530 C. This means that ye don't need to wait until |
245]| getting to the iron fusion point to start obtaining it: at 800 C |
246]| the combustion reduces the iron oxid with oxygen, creating a dust |
247]| of iron which is melted, producing wrought iron. |
248]| |
249]| Forgery can be in one of two ways: melting the iron bar, pouring |
250]| the liquid into a platform with the mould of the weapon ye want |
251]| to make, and hammering it to the final shape. Or ye can just let |
252]| the forge at 750 C, which is high enough to soften the iron bar, |
253]| and using a hammer, ye design the weapon. However, ye need bars |
254]| much smaller than the ones used in the former way. This last way |
255]| is commonly used with big pieces of natural metallic ore (as I, a |
256]| smith of the Neidar Clan, need to do to forge dwarven objects). |
257]| |
258]| With iron, ye can build almost anything: polearms, swords, knives, |
259]| clubs and axes, helmets, platemails and greaves, etc, etc. Iron |
260]| dulls fast when in contact with air or water, and almost any acid |
261]| corrodes it. Many times ye would prefer bounding it with precious |
262]| metals to prevent oxidation and a good degree of damage. |
263]| |
264]| |
265]| |
266]+-----| NOBLE METALS |----------------------------------------------+
267]| |
268]| As mercury cannot be used to forge weapons nor armours, only gold, |
269]| silver and platinum will be explained here. |
270]| |
271]| To melt a platinum piece, the forge must reach 1755 C, which is |
272]| something ours can do but just for some seconds, as the amount of |
273]| coal needed to do it is extremely large. This means it is almost |
274]| impossible for us to forge platinum objects. However, we can try |
275]| to melt a small weight of it (usually 20 platinum coins) in order |
276]| to plate a weapon or an armour with it. Keep this in mind, as it |
277]| happens with the different noble metals. |
278]| |
279]| Except by that, platinum is an excellent metal: water is harmless |
280]| to it, air does not oxide it, and only extremely strong acids (in |
281]| fact, only royal water, a mixture of 3 parts of nitric acid and 1 |
282]| part of hydro chloric acid) can corrode it. Time will not affect |
283]| a platinum object, no matter the conditions. It can be mixed with |
284]| a small amount of nickel to lower its fusion temperature (down to |
285]| 1400 C), losing some protection (some more acids affect it then). |
286]| |
287]| Gold has its melting point at 1063 C, and its maleability is the |
288]| best between all metals in our realms. A single golden coin can, |
289]| theorically, be used to plate sixty polearms of about 5 meters |
290]| long each. But as we don't have the tools to expand the gold as |
291]| much as we desire, we usually need 20 to cover a single one. Gold |
292]| has the same properties as platinum: it cannot be modified by hot |
293]| or cold water, air, or time, and only royal water corrodes it. |
294]| |
295]| The weak point of gold is its lack of strength. An object made |
296]| completely of gold is weak, and can be broken rather easily, with |
297]| even bare hands if strong enough. This is why smiths mix it with |
298]| copper, to make an alloyed gold which is strong enough to work as |
299]| weapon or anything else. Each measure (known as carat) represents |
300]| how many, of the 24 parts a carat is divided, are made of gold. |
301]| In example, 18 carat gold means 18 grams of gold, plus 6 grams of |
302]| copper, which also means (18/24) * 100 = 75% gold. The higher the |
303]| carat, the more expensive, more beautiful but weaker a piece is. |
304]| The lower the carat, the less expensive, the less beautiful but |
305]| the stronger the piece is. Weapons made of gold should never have |
306]| more than 18 carats, as they are useless against steel. Note that |
307]| lower carats decrease the acid protection of the object. |
308]| |
309]| The maleability of silver is the second best in realms. It offers |
310]| the best heat and electricity conduction, which makes weapons in |
311]| general and polearms in particular very dangerous when wielded |
312]| under a storm. |
313]| |
314]| As with gold, silver needs to be mixed with copper (approximately |
315]| 90 parts of silver and 10 parts of copper) to make it stronger. A |
316]| silver object cannot be damaged by air. Cold and hot water do not |
317]| affect it. However, it is less strong against corrosion: nitric |
318]| acid dissolves it very fast, making a hissing steam of red vapour. |
319]| |
320]| About armours or weapons made completely of gold or silver... to |
321]| make one armour or weapon of iron, we need a 10 kgs iron bar. I |
322]| do not think many smiths would be able to spend 10 kilograms of |
323]| gold coins to forge just an armour or weapon (not measuring the |
324]| copper needed to mix with the gold). |
325]| |
326]| |
327]| |
328]+-----| STEEL |-----------------------------------------------------+
329]| |
330]| Steel is obtained when the smith modifies the amount of carbon in |
331]| the original iron. Starting at 0.7% of carbon, the iron developes |
332]| steel properties. |
333]| |
334]| - up to 0.1%: wrought iron (the metal can be heated and welded, |
335]| but not hardened, it can be softened but not made |
336]| fluid by an ordinary furnace, even with intense |
337]| blasts). |
338]| - up to 0.7%: strong iron (the metal increases its tensile and |
339]| compressive strength, can be welded, remaining |
340]| ductile, can be hardened, will flow at an easily |
341]| obtainable temperature, and is the metal given to |
342]| us by Bores). |
343]| - up to 1.0%: tool steel (can be used to make tempered iron). |
344]| - up to 1.5%: strong steel (the metal increases the hardness |
345]| but decreases ductility and welding properties. |
346]| This is the only steel able to become tempered). |
347]| - from 2.0%: cast iron (the metal loses it ductility, cannot |
348]| be welded or tempered anymore, but ye can try to |
349]| produce high carbon steel). |
350]| |
351]| To create high steel, ye must start the process with cast iron. |
352]| At high temperatures, the chemical affinity of oxygen for carbon |
353]| is stronger than its affinity for iron. As time passes and oxygen |
354]| is released, it is combined with the freed carbon to form carbon |
355]| monoxide and carbon dioxide, depending on the thickness of the |
356]| casting and on the temperature and time of heating. This process |
357]| produces a metal which, depending on the final carbon content, |
358]| might be pure iron (100% decarburization), mild steel (50%) or a |
359]| high carbon steel (less than 10% decarburization). |
360]| |
361]| There is also another way to build steel, but demands having the |
362]| Forge at 1700 C (too high to let other smiths work with the forge) |
363]| during the first stages (about 2 hours) and then at 900 C during |
364]| the last ones (about nine days), which I bet Berim won't allow. |
365]| |
366]| High carbon steel weapons are extremely powerful weapons, as they |
367]| cannot be broken by any other weapon or armour except high carbon |
368]| steel or mithril ones. |
369]| |
370]| Steel can be tempered (tempered steel). Why a tempered steel is |
371]| much stronger than common steel? Theory says that carbon stays in |
372]| steel in three different states (at the same time): crystallized, |
373]| mixed with iron crystals and dissolved in iron. From these three |
374]| states, only the last one enhances the strength of the steel, as |
375]| the carbon and the iron are completely mixed. Tempered steel only |
376]| has carbon dissolved in iron. How to reach this? Heat the steel |
377]| until red (from 600 to 900 C, though if the amount of carbon is |
378]| the limit -1.5%-, ye can reach 1000 C). This will melt the carbon |
379]| kept in the iron crystals and the carbon crystallized in the |
380]| steel. Letting the steel cool down slowly will make the dissolved |
381]| carbon crystalized again. So, ye must cool it inmediately, with |
382]| water and a small amount of acid -commonly 2%-, mercury, mineral |
383]| oil, etc. The carbon won't have time enough to crystallize itself |
384]| again, and thus the steel will have only dissolved in iron. |
385]| |
386]| The above technique is something ye might have seen many times, |
387]| but maybe thought it was just a way to cool down the object being |
388]| forged. Note that iron can also be tempered, but it is not common, |
389]| since the exact method can create tempered steel. Also, note that |
390]| the process is done AFTER the object has been completely forged, |
391]| NEVER before, as tempering makes the steel much stronger, and so |
392]| much more difficult to melt and modify. |
393]| |
394]| To make stainless steel, ye must melt from 70 to 90% iron, from |
395]| 12 to 20% chrome, 0.1 to 0.25% nickel and 0.5 to 1.5% of carbon. |
396]| Everything is melted at the same time (ye do not first create the |
397]| steel and then make it stainless, ye just make it stainless!). |
398]| |
399]| To work with high carbon steel, ye must use tempered steel tools, |
400]| as they can stay in solid shape even with very high temperatures. |
401]| |
402]| |
403]| |
404]+-----| MITHRIL |---------------------------------------------------+
405]| |
406]| Mithril is a special material. Gathered from Khazad-dum (yes, I |
407]| know how to write it, but it is rather difficult to draw dwarven |
408]| symbols on a sheet of paper) much time ago, it is the most pure |
409]| and perfect material ever found. There were some gossips that it |
410]| was also found in Numenor, but the different missions that went |
411]| there trying to find more clues always returned with empty hands. |
412]| It was also said Nurn region had a small mine, but since I am |
413]| still writing my memories, cannot tell thee what heappened there. |
414]| |
415]| Ye all know dwarves and the Khazad-dum siege, and how we were |
416]| expelled from there, so I shall not repeat that here. Let's go |
417]| back some centuries ago, when dwarves ruled there. |
418]| |
419]| Dwarven smiths had the ability to melt and forge objects, ranging |
420]| from weapons and armours to containers and gifts. As time passed, |
421]| and mithril was exchanged by great amounts of jewels between we |
422]| dwarves and elves, they begun forging small objects (cups, rings |
423]| and even knives). But, as ye suspect, larger objects were forged |
424]| only by us. |
425]| |
426]| The way mithril must be melted and forged is far beyond my own |
427]| knowledge, as I had never had the pleasure of dealing with it. My |
428]| grandfather, however, witnessed how master smiths worked with it, |
429]| and pointed some abstract ideas in my heirloom. Though soft and |
430]| extremely light, mithril is quite difficult to melt. According to |
431]| his appraise, the great forges of Khazad-dum were the only ones |
432]| he saw that were able to do such task, with temperatures above |
433]| 2000 C. In case ye have never heard of them, those forges were as |
434]| big as this guild, and able to melt great amounts of mithril. I |
435]| do not believe we will ever have the opportunity to light them |
436]| again. And I am afraid our forge will never be enough to melt it. |
437]| |
438]| After melted, the mithril will last between five and ten minutes |
439]| before it cools completely down. That is why smiths used to forge |
440]| first the object with iron, then created a mould, and finally got |
441]| the melted mithril to work with. Once the mithril cools down, and |
442]| unfortunately, there is literally no way it can be melted again. |
443]| It has been reported, according to my grandfather, that a mithril |
444]| axe was heated up to 2900 C (the limit of the forge filled with |
445]| coal), without being melted. |
446]| |
447]| Elves invented the "dirty mithril": adding a small part of silver |
448]| to the mithril (up to 9/100 parts) before melting the mithril. If |
449]| ye do this, mithril could be melted again as if it was the first |
450]| forge of the material. Each time ye suspect ye would need to melt |
451]| it, ye needed to add up to 9/100 parts of silver to the mithril. |
452]| This also means that the only way to know if a mithril object is |
453]| made of dirty mithril is heating it to at least 2200 C. This new |
454]| "invention" made dwarves of Khazad-dum break their contact with |
455]| those elves. Why elves needed to do that mix? The exchanges were |
456]| unfair: each gram of mithril for a kilogram of gemstones, silver, |
457]| platinum and gold. Thus, elves decided to mix mithril with silver, |
458]| as it was also called "truesilver". And they discovered it kept |
459]| the shining and strength, but lost their duration. |
460]| |
461]| Dirty mithril is not useful when forging weapons, as they break |
462]| when hitting strong enough against real mithril armours. The more |
463]| silver dissolved in the mithril, the weaker it becomes. The book |
464]| also says that, when dwarves discovered what elves did, tried to |
465]| look for a way to separate the mithril from the silver. But since |
466]| they had used almost every mithril rock they had found, the study |
467]| advanced slowly. And my grandfather never discovered if master |
468]| smiths were able to find that method. |
469]| |
470]| |
471]| |
472]+-----| CONCLUSION |------------------------------------------------+
473]| |
474]| Well, brother, this has been difficult. The only way ye can learn |
475]| everything this is with practice. Tobin should teach thee how he |
476]| gathers wooden poles, and Bigerin (if he ever comes back) should |
477]| give thee a basic idea about leathers. Try going with Bores when |
478]| he looks for new iron bars. And Berim might also tell thee how to |
479]| work with bronze or steel. If ye are lucky, ye might even see how |
480]| they forge weapons and armours! |
481]| |
482]| What I have just told thee here was intended for master smiths. |
483]| They are known as advanced forging techniques. Just a glimpse, as |
484]| there is much more one can learn. However, I believe this covers |
485]| almost all different types of metals a smith can find interesting |
486]| in realms, explain why some are stronger than others, and allows |
487]| thee to understand the different process a smith can follow to |
488]| make even better weapons and armours. If ye had found this book |
489]| interesting, ye might prefer studying chemistry and alchemy, as |
490]| those sciences can help thy smithery a lot. |
491]| |
492]| As always, anything ye want to ask is welcomed. This essay is not |
493]| completed, and some things (especially those I could not try) can |
494]| be wrong. With thy help, I can improve my knowledge for the next |
495]| time. Give me feedback, and let our guild improve. |
496]| |
497]| |
498]| |
499]| May Reorx bless thine paths, friends |
500]| Rhynox, Storyteller of Dwarfheim and Blacksmith of the Shire |
501]| |
502]+---------------------------------------------------------------------+
enkil wrote:A quite easy addition I think atleast would be for the smiths to be
able to add an adjective to the weapons/armours.
It would not be free of choice though, it would be based on you as a character.
So your race, occ guild/alignment affects how the item would look, for example:
Elf Ranger forges a longsword: slender, elvish, gondorian etc
Dwarf Neidar forges his axe: dwarven, runed etc
Orc AA forges his club: orcish, angmarian, spiked etc
You get the picture, either make it random, so the code check align and race while crafting the item, or make a command smadd adjective with the option race, align or occ guild.