OgreToyBoy on Khiraa Temple
Posted: 02 Sep 2010 11:49
As I did visit the Khiraa Temple early on when the Knights were only four
in each room and actually did some damage I can give some input even though
I've changed focus to being a forum lurker in this game.
I mentioned to the Wizard in charge that the Temple was hard enough for solo players
and a group would most likely be needed to kill nonstop through all rooms.
To my surprise there was a chang, suddenly they posed no challenge at all by
having lower stats and not performing any kind of special attack. The only
difference to scale up the encounter was there were now six of them in each room
which worked excellently for me as I needed skulls. Then after a bit changed to five
and not sure if its been tweaked more after that.
Don't know who reported them being to hard but it was certainly not me.
All arches and wizards alike share the same flaw. They all work for no pay and thus their
only reward is to see players visit their creations. To have players come to your
areas is to have nice gear and lots of xp to be had. None will come visit a badass
monster that at 50% of the times kill the team who attack them, no matter how
great code are displayed. Of course we also have the wizards who code stuff for their
characters and friends, who can blame them.
Personally I'd feel disheartened to code a nice area and then have none come to that area
or just go there to kill one monster and not even straying off the path to said monster.
Why not add an area to attract a few players, mention it to your friends and hope they
keep their mouth shut and let them have an edge on getting experience or good gear.
I know the 'I'm in no way corrupt' comment will come and I applaud you if that should
be true, but even Mugabe said he was not corrupt and money was being thrown at him
before people got a clue.
[Moderator - this is a split from the "Anti-Botting Turing Test" thread in the "Land of the Immortals" section.]
in each room and actually did some damage I can give some input even though
I've changed focus to being a forum lurker in this game.
I mentioned to the Wizard in charge that the Temple was hard enough for solo players
and a group would most likely be needed to kill nonstop through all rooms.
To my surprise there was a chang, suddenly they posed no challenge at all by
having lower stats and not performing any kind of special attack. The only
difference to scale up the encounter was there were now six of them in each room
which worked excellently for me as I needed skulls. Then after a bit changed to five
and not sure if its been tweaked more after that.
Don't know who reported them being to hard but it was certainly not me.
All arches and wizards alike share the same flaw. They all work for no pay and thus their
only reward is to see players visit their creations. To have players come to your
areas is to have nice gear and lots of xp to be had. None will come visit a badass
monster that at 50% of the times kill the team who attack them, no matter how
great code are displayed. Of course we also have the wizards who code stuff for their
characters and friends, who can blame them.
Personally I'd feel disheartened to code a nice area and then have none come to that area
or just go there to kill one monster and not even straying off the path to said monster.
Why not add an area to attract a few players, mention it to your friends and hope they
keep their mouth shut and let them have an edge on getting experience or good gear.
I know the 'I'm in no way corrupt' comment will come and I applaud you if that should
be true, but even Mugabe said he was not corrupt and money was being thrown at him
before people got a clue.
[Moderator - this is a split from the "Anti-Botting Turing Test" thread in the "Land of the Immortals" section.]