layman choices - good vs evil (partly rant)
Posted: 07 Sep 2010 23:08
Leaving the neutral guilds (EW, minstrels, monks, pirates, minotaurs, blademasters, yes Bromen - archers too
) out of the discussion for various reasons.
So evils have the choice right now:
AA or necro or KoT
AA - pretty strong if not strongest combat lay option there is - good offense AND defense (both usable at the same time)
necro - pretty strong if not strongest caster lay option there is - good offense AND usable defense (both usable at the same time) + nice perks
KoT - let's not talk about them
but still - offense AND defense usable at the same time
Goodies in return got:
Militia or Heralds or SB
Militia - strong offense OR usable defense
Heralds - please ... go die
no offense and crap defense + usable perks (nothing compared to necro imo)
SB - strong offense ... eot
So why exactly is there NO goodie-only layman that is as good (usable, with various options, giving a wide array of supportive abilities/perks) an option as lay AA/necro are? Please leave the taxing of combat aid/skills/abilities out of this.
IF Heralds had some form of an offensive ability (just copy/paste the skeleton and change it's combat descriptions to those similar to the ones a quickwood carved hoopak has?)
OR SB some defensive (ye, I know - more def to the Neidars ... you want it bad
but it's not Neidar only, is it?) ... like the casual cover with a shield, or something ...
OR Militia had both offense AND defense usable at the same time - would that be that bad?
Or what's with the Sentinels? Idea dropped? Or weaponmasters (blademasters for other weapon types)? Not to mention the recode of the Treehuggers
Or would the donut collapse and the baddies would leave the game (again) because of wizards being biased and anti-evil?

So evils have the choice right now:
AA or necro or KoT
AA - pretty strong if not strongest combat lay option there is - good offense AND defense (both usable at the same time)
necro - pretty strong if not strongest caster lay option there is - good offense AND usable defense (both usable at the same time) + nice perks
KoT - let's not talk about them

Goodies in return got:
Militia or Heralds or SB
Militia - strong offense OR usable defense
Heralds - please ... go die

SB - strong offense ... eot
So why exactly is there NO goodie-only layman that is as good (usable, with various options, giving a wide array of supportive abilities/perks) an option as lay AA/necro are? Please leave the taxing of combat aid/skills/abilities out of this.
IF Heralds had some form of an offensive ability (just copy/paste the skeleton and change it's combat descriptions to those similar to the ones a quickwood carved hoopak has?)
OR SB some defensive (ye, I know - more def to the Neidars ... you want it bad

OR Militia had both offense AND defense usable at the same time - would that be that bad?
Or what's with the Sentinels? Idea dropped? Or weaponmasters (blademasters for other weapon types)? Not to mention the recode of the Treehuggers

Or would the donut collapse and the baddies would leave the game (again) because of wizards being biased and anti-evil?