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typos in new items

Posted: 27 Sep 2010 12:40
by Laurel

Code: Select all

As you smash the "npc", a scintillating black energy
ripples up the solid spikeson the head, forcing the "weapon" to
pummel deeply into his legs, crushing bones and mutilating flesh.
hmmm the "spikeson", reminds me of the posibility to be the son of the sea in Calia -> Season ... :lol:

anyway - suggestion - use spellcheck tools (MS Word?) for creating descriptions of new items? :ugeek:

Re: typos in new items

Posted: 27 Sep 2010 14:02
by Sharn
Laurel wrote:

Code: Select all

As you smash the "npc", a scintillating black energy
ripples up the solid spikeson the head, forcing the "weapon" to
pummel deeply into his legs, crushing bones and mutilating flesh.
hmmm the "spikeson", reminds me of the posibility to be the son of the sea in Calia -> Season ... :lol:

anyway - suggestion - use spellcheck tools (MS Word?) for creating descriptions of new items? :ugeek:
Son of a...spike!

Re: typos in new items

Posted: 27 Sep 2010 14:49
by Laurel
sharn wrote:Son of a...spike!
a really nasty looking spike ... :twisted:

Re: typos in new items

Posted: 27 Sep 2010 15:21
by Makfly
Laurel wrote:

Code: Select all

As you smash the "npc", a scintillating black energy
ripples up the solid spikeson the head, forcing the "weapon" to
pummel deeply into his legs, crushing bones and mutilating flesh.
hmmm the "spikeson", reminds me of the posibility to be the son of the sea in Calia -> Season ... :lol:

anyway - suggestion - use spellcheck tools (MS Word?) for creating descriptions of new items? :ugeek:
Good catch. Did you <typo> it in-game?

Re: typos in new items

Posted: 27 Sep 2010 16:19
by Recoba
I always "typo" report stuff when I see them. There's lots of little things around, and I can confirm that the typo reports are actually read and the typos presumably fixed (you'll usually get a "thank you, now fixed" mail some time later).

Re: typos in new items

Posted: 27 Sep 2010 16:34
by Cherek
I do as well. Genesis is probably millions of lines of text, it has amazingly few typos in my opinion.

But what we can do to help is to report them, writing about it here wont help much.

Re: typos in new items

Posted: 27 Sep 2010 16:43
by Laurel
Image

http://www.answers.com/:
Q: How many calories does one burn while banging their head against a wall for 1 hour?
A: You lose one hundred and fifty calories when you bang your head on a wall for a hour.

Re: typos in new items

Posted: 27 Sep 2010 17:44
by Greywolf
Makfly wrote:
Laurel wrote:

Code: Select all

As you smash the "npc", a scintillating black energy
ripples up the solid spikeson the head, forcing the "weapon" to
pummel deeply into his legs, crushing bones and mutilating flesh.
hmmm the "spikeson", reminds me of the posibility to be the son of the sea in Calia -> Season ... :lol:

anyway - suggestion - use spellcheck tools (MS Word?) for creating descriptions of new items? :ugeek:
Good catch. Did you <typo> it in-game?
No need...he's mentioned it here..... :roll:

Re: typos in new items

Posted: 27 Sep 2010 20:15
by Tapakah
Laurel wrote:

Code: Select all

As you smash the "npc", a scintillating black energy
ripples up the solid spikeson the head, forcing the "weapon" to
pummel deeply into his legs, crushing bones and mutilating flesh.
hmmm the "spikeson", reminds me of the posibility to be the son of the sea in Calia -> Season ... :lol:

anyway - suggestion - use spellcheck tools (MS Word?) for creating descriptions of new items? :ugeek:
Submit the typo report - then it will sure arrive to the wizard and the liege in charge.
However the origin of the typo is clear to me and no spell check tool will find it out, let alone MS Word (who writes programs in MSWord?!? :shock: )
Consider this code:

Code: Select all

write("As you smash " + enemy->query_the_name() + ", " +
      "a scintillating black energy ripples up the solid spikes" +
      "on the head, forcing the " + short() + " to pummel " +
      "deeply into his legs, crushing bones and mutilating flesh.\n");
The space is indeed missing, but I wonder what spell checker would discover it.

T.

Re: typos in new items

Posted: 27 Sep 2010 20:43
by Laurel
Well ... assumptions can kill any and all possible logic ...

it was my char to see the typo - assumption
it was not reported - assumption
I have any clue about coding - assumption
the typo is not fixed - assumption

all wrong tho ... :roll:

with my best regards to Nerull ;)