gorboth wrote:If you do the buy-out, you can still do the quest later for qxp. The buyout option will just let you do the crafting without the questing.
G.
Now, this I dont get. Why offer a buy-out option?
People often complain about how quests are illogical, buggy, annoying, confusing, ill-made and not rewarding enough. The whole reason people wanna remove quests and not have them feel forced is because most of our current quests are not user-friendly. If a majority of the population liked the quests, nobody would feel "forced" to quest.
So... they way I see it this was a perfect opportunity to prove them wrong and showcase a fun way of questing. I am hoping, and thinking, the new quests are actually well-made, not bugged, logical, and without confusing syntaxes. And with a neat reward in being able to take part in this new crafting system.
New, good quests with a good reward, but still not something you have to do to play the game. Sounds great!
But by offering a buy-out it's like you dont believe in your idea anymore. I think it was a great idea, and a great way to get the quest-haters to experience some good, fun and logical quests.
Now all you do is add yet another way to get something by turning on your grind/loot-script again. Or for most older people, by doing nothing since most people have alot of coins, so just click the "pay-now" button and you're in. If you dont like quests because of the buggy old quests, you'll never try out new quests even if people say they are fun unless there is a real reward for it. And now its gone.
By offering this buy-out some people are happy. And instead now I (and perhaps others) are unhappy. Change it back? Well then then I am happy, and others unhappy. And thats my whole point, you can never, ever, make everyone happy.
I get the feeling you greatly believe in this new imbuement system, and that you also want a game where questing has a big part. If you think the new quests are good and fun, USE them. Dont give people a way around it. Unless you plan to remove quests from the game, or make them meaningless in the future, you gotta turn the quest-haters into people who actually can enjoy it. Or remove quests usefulness and lose us quest-likers. If you guys who have tried these new quests think they are fun and interesting, chances are most of us will too. And if given a big enough carrot to try them, maybe even the most grumpy ones will eventually try it, and perhaps find it enjoyable.
I say go with your vision of the game, and stick with it, and it will turn out fine. Start trying to please everyone, and you'll end up with a patchwork of things that in the end wont please anyone at all.