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Variety.

Posted: 07 Oct 2010 03:35
by Postmaster
Originally posted by Beregond

Greetings All,

in some of the games I have tried over the years I have found clearly that
different people find different things interesting in the same game.

This is something I am sure game-creators have caught on to, and thus place
plenty of variety in one game, to attract a larger crowd.

This is something I have been missing in Genesis.

Genesis is naturally a very vast game and has plenty of things to offer, but I
was thinking in lines of what it doesn't offer.

For example, let us say a player is a person interesting in the "harvesting"
part of a game. Another player interested in the "building" part of a game. Etc
etc.

I think it would create a whole new attraction to the game of Genesis, if for
example one could become a herbalist, that tends to one owns garden.

Or a engineer that creates buildings of different kinds. Or a stablemaster that
breeds horses of different type and quality. Or...

This to me would be a whole new concept to the game, but would also allow for
those that look for these parts in a game, to find Genesis attractive and
interesting.

Perhaps the most logical thing would be to create more Craftman guilds to allow
for more options, or perhaps expand the ones that already exist.

I would go so far as to say that this, although not a bad nor illogical idea,
would not make it clear enough for new players of the true options taht exists.


The Smiths are a great guild, but there are so many "better" weapons out there
that few forge their own weapons for use, but rather do so for coin.

Picture a Occupational Horsebreeder. Picture the large variety of steeds that
person could breed and train. With special skills and appearances.

Perhaps some of you would say, that this would have no use. But then I ask you
to consider not the contemporary Genesis population, and the way we have come
to know the game.

I am speaking of all those that have never tried the game, but seek exactly
such features in a game.


Sincerely,
Beregond's player

Re: Variety.

Posted: 07 Oct 2010 21:35
by Recoba
Not bad thinking there, Beregond.

Re: Variety.

Posted: 08 Oct 2010 02:47
by Gub
Yeah, I like it.

Re: Variety.

Posted: 09 Oct 2010 05:18
by Rhynox
That is the idea with the new economy concept Aeg was trying to create. Have woodsmen cutting trees that are sold to carpenters, who build wooden items that are sold to business. Have smiths forge tools that are used by miners to get gems. Combine several to build ships or carriages that are later used to commerce with other cities.

The smiths can forge horseshoes that were supposed to be nailed to horses to make them run faster without tiring. The necromancers were supposed to build runes to be embedded into smith created armours and weapons to give them modifiers. There is even a gem crafter in the smith guild that was supposed to insert gems into your armours and weapons, that could in the future be enchanted by those necromancers.

However, there aren't that many players around to build an economy... if you need a carpenter, engineer, smith and mariner to build a ship, and they need to spend 24 hours working together, it would mean that around half the active population at certain hours must be in the same room to get it done.