Variety.
Posted: 07 Oct 2010 03:35
Originally posted by Beregond
Greetings All,
in some of the games I have tried over the years I have found clearly that
different people find different things interesting in the same game.
This is something I am sure game-creators have caught on to, and thus place
plenty of variety in one game, to attract a larger crowd.
This is something I have been missing in Genesis.
Genesis is naturally a very vast game and has plenty of things to offer, but I
was thinking in lines of what it doesn't offer.
For example, let us say a player is a person interesting in the "harvesting"
part of a game. Another player interested in the "building" part of a game. Etc
etc.
I think it would create a whole new attraction to the game of Genesis, if for
example one could become a herbalist, that tends to one owns garden.
Or a engineer that creates buildings of different kinds. Or a stablemaster that
breeds horses of different type and quality. Or...
This to me would be a whole new concept to the game, but would also allow for
those that look for these parts in a game, to find Genesis attractive and
interesting.
Perhaps the most logical thing would be to create more Craftman guilds to allow
for more options, or perhaps expand the ones that already exist.
I would go so far as to say that this, although not a bad nor illogical idea,
would not make it clear enough for new players of the true options taht exists.
The Smiths are a great guild, but there are so many "better" weapons out there
that few forge their own weapons for use, but rather do so for coin.
Picture a Occupational Horsebreeder. Picture the large variety of steeds that
person could breed and train. With special skills and appearances.
Perhaps some of you would say, that this would have no use. But then I ask you
to consider not the contemporary Genesis population, and the way we have come
to know the game.
I am speaking of all those that have never tried the game, but seek exactly
such features in a game.
Sincerely,
Beregond's player
Greetings All,
in some of the games I have tried over the years I have found clearly that
different people find different things interesting in the same game.
This is something I am sure game-creators have caught on to, and thus place
plenty of variety in one game, to attract a larger crowd.
This is something I have been missing in Genesis.
Genesis is naturally a very vast game and has plenty of things to offer, but I
was thinking in lines of what it doesn't offer.
For example, let us say a player is a person interesting in the "harvesting"
part of a game. Another player interested in the "building" part of a game. Etc
etc.
I think it would create a whole new attraction to the game of Genesis, if for
example one could become a herbalist, that tends to one owns garden.
Or a engineer that creates buildings of different kinds. Or a stablemaster that
breeds horses of different type and quality. Or...
This to me would be a whole new concept to the game, but would also allow for
those that look for these parts in a game, to find Genesis attractive and
interesting.
Perhaps the most logical thing would be to create more Craftman guilds to allow
for more options, or perhaps expand the ones that already exist.
I would go so far as to say that this, although not a bad nor illogical idea,
would not make it clear enough for new players of the true options taht exists.
The Smiths are a great guild, but there are so many "better" weapons out there
that few forge their own weapons for use, but rather do so for coin.
Picture a Occupational Horsebreeder. Picture the large variety of steeds that
person could breed and train. With special skills and appearances.
Perhaps some of you would say, that this would have no use. But then I ask you
to consider not the contemporary Genesis population, and the way we have come
to know the game.
I am speaking of all those that have never tried the game, but seek exactly
such features in a game.
Sincerely,
Beregond's player