Moria.

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Cherek
Site Admin
Posts: 3612
Joined: 04 Mar 2010 04:36

Re: Moria.

Post by Cherek » 12 Nov 2010 02:43

Bromen: Very true. Isengaard is really cool, and the quest(s) there are pretty cool too I think. But not many go somewhere to admire the code. Khalakhor is the best example of this of course, nicely done, well-coded quests, but nothing to do there and the quests have meaningsless rewards, so it doesnt matter how well done it is sadly.

But Moria has a few "bosses" with nice loot.
Last edited by Cherek on 13 Nov 2010 02:06, edited 1 time in total.

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Kas
Legend
Posts: 771
Joined: 04 Mar 2010 17:54

Re: Moria.

Post by Kas » 12 Nov 2010 22:06

What Cherek said.

Gamemechanics/gameplay before eyecandy. A grinder without xp, loot or/and bosses can be compared to an questarea without quests, an inferior guild of a specific type that there is already a better option for with the same criteria, or a difficult boss/encounter that have zero drop/rewards.

Pointless/waste of time to create.

If the primary function/intention is neutered, it can never be compensated with fine descriptions/eycandy alone.


My 2 coppers.
Might and Glory flaming for changing dawn, ancient power revealed of an iron crown, clear and cold and shining so far and bright, crush the world in one clash of your binding light.

Gû kîbum kelkum-ishi, burzum-ishi. Akha - gûm-ishi ashi gurum!

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