2010 Changes
Posted: 27 Dec 2010 23:34
As 2010 is winding down, I'm reviewing the game mechanics changes that have been made this past year by the Balance Team and the Mudlib Team.
- Global Block
- Changes in unique item distribution over Armageddon
- Changes in the way that items glow throughout Armageddon
- Saving Racks
- Faster Herb Recovery
- Stat Pref grouping into physical and/or mental
For example, I'm curious what the player impact has been since saving racks have been implemented? How has the addition of this to most guild halls impacted your equipment gathering behaviors and game-playing experiences?
There have been many other changes and much more in the pipeline for 2011, but I'd like this thread to stick with just the changes I list above. Feel free to start other threads if you wish for other topics.
Thanks to all the players for a wonderful 2010. It's been an honour to be part of this community of wizards and players. I look forward to a very fruitful 2011. Happy New Year and Happy Holidays everyone.
- Global Block
- Changes in unique item distribution over Armageddon
- Changes in the way that items glow throughout Armageddon
- Saving Racks
- Faster Herb Recovery
- Stat Pref grouping into physical and/or mental
For example, I'm curious what the player impact has been since saving racks have been implemented? How has the addition of this to most guild halls impacted your equipment gathering behaviors and game-playing experiences?
There have been many other changes and much more in the pipeline for 2011, but I'd like this thread to stick with just the changes I list above. Feel free to start other threads if you wish for other topics.
Thanks to all the players for a wonderful 2010. It's been an honour to be part of this community of wizards and players. I look forward to a very fruitful 2011. Happy New Year and Happy Holidays everyone.