Player-owned shops
Posted: 09 Feb 2011 23:20
I'll try to make it as clear and simple as possible.
1. You can pay 500pc to get your own shop.
2. The shop is placed in a special area in Sparkle, there's basically a <market> exit which brings you to the area where you can go in all directions.
In each room you can <enter shopname>, there are 2-3 shops/room.
3. The shop costs 100pc as a monthly fee to operate (you can pay for several months in advance)
4. Changing shop name (default is 'Player's Shop') costs extra.
5. Changing interior description costs extra.
6. There's a possibility of buying additional stuff for the shop like furniture and the like (costs extra).
7. Everyone can <place order>, entering a mail-like system where he leaves the order details, shop owner is notified by simple mail 'There is new order waiting for you at the shop'.
8. Shop owner can <review> and <accept> or <decline> orders. Order placer is likewise notified by mail.
9. After order is completed the shop owner can leave it at the shop and order placer can <collect> the order at the price agreed upon.
Example:
It's a money sink.
1. You can pay 500pc to get your own shop.
2. The shop is placed in a special area in Sparkle, there's basically a <market> exit which brings you to the area where you can go in all directions.
In each room you can <enter shopname>, there are 2-3 shops/room.
3. The shop costs 100pc as a monthly fee to operate (you can pay for several months in advance)
4. Changing shop name (default is 'Player's Shop') costs extra.
5. Changing interior description costs extra.
6. There's a possibility of buying additional stuff for the shop like furniture and the like (costs extra).
7. Everyone can <place order>, entering a mail-like system where he leaves the order details, shop owner is notified by simple mail 'There is new order waiting for you at the shop'.
8. Shop owner can <review> and <accept> or <decline> orders. Order placer is likewise notified by mail.
9. After order is completed the shop owner can leave it at the shop and order placer can <collect> the order at the price agreed upon.
Example:
Code: Select all
> market
You enter the market.
You are standing in a small street in the market. People are hurrying along after their business.
You can see Rhaegar's Herbiary and Tive's Ubershop here.
The market continues to the north.
> enter rhaegar's herbiary
You step into Rhaegar's Herbiary.
You find yourself in a cozy little shop. There are shelves with various jars, boxes, flowerpots and dried plants on them.
There's a strong herbal scent in the air. You notice a large wooden counter in the corner.
> exa counter
This is the shop's counter, you can <place order> here or <collect order> that has been completed.
> place order
[1]Hi there!
[2]I would like to order a gazillion of healing herbs and three bazillions of mana herbs.
[3]I shall pay you 500pc for that.
[4] - Teh orderer
[5]**
Your order has been placed and shop owner notified.