Breeders - lay guild suggestion/proposal/idea.
Posted: 06 Apr 2011 13:36
Description:
Breed your pet - from very young and fragile up to very dangerous. Available pets could be either tamed in a long process from pets available across Genesis (dogs, pigs, boars, wolves, lions, squirrels, snakes, rats or the ultimate white rabbit - special pet for Calians with Ni! ... for others maybe a fragile dragon from the Flotsam forest or drake from Sillybarus) or bred in a long process after purchasing a young pet. Long process should not work based on guild-stat of the breeder only, but also something similar to ogres skull gathering could be implemented.
Example - pet grows stats/skills based on combat duration instead of exp-gained (i.e. breeder in full armours with 0 weapon skill, wielding completely useless weapons attacks foes that take forever to kill) or based on the variety of enemies killed. Maybe because of lack of variety of opponents killed within a time-period the pet could also get bored and start fooling around instead of assisting it's breeder. Or if the breeder does not pay attention to the pet, it also stops following orders (similar thing as monks with their need to practice moves).
Skills would be around animal handling of course. Defending against such a pet should also be based on the usual skills + animal handling (make use of this skill finally?).
Pets could have different usages/specials depending on race - small heals (like the one from enchantment for example?), special offensive attacks (bleeding wounds? poisons? fire/lightning/acid breaths?), special defensive attacks (stuns? blinds? disarms?), special support attacks (taunt? roar - lower stats? howl - lower skills?). Specials should either be executed at random or after breeder command - randomly executed should hit harder, commanded should hit less hard).
Pets for special races:
oliphaunts for ogres, phrynoxes for SU (if they'd be allowed to join by SU rules), etc.
In your votes try to not be negative because of who is posting this, but try to judge the idea.
Breed your pet - from very young and fragile up to very dangerous. Available pets could be either tamed in a long process from pets available across Genesis (dogs, pigs, boars, wolves, lions, squirrels, snakes, rats or the ultimate white rabbit - special pet for Calians with Ni! ... for others maybe a fragile dragon from the Flotsam forest or drake from Sillybarus) or bred in a long process after purchasing a young pet. Long process should not work based on guild-stat of the breeder only, but also something similar to ogres skull gathering could be implemented.
Example - pet grows stats/skills based on combat duration instead of exp-gained (i.e. breeder in full armours with 0 weapon skill, wielding completely useless weapons attacks foes that take forever to kill) or based on the variety of enemies killed. Maybe because of lack of variety of opponents killed within a time-period the pet could also get bored and start fooling around instead of assisting it's breeder. Or if the breeder does not pay attention to the pet, it also stops following orders (similar thing as monks with their need to practice moves).
Skills would be around animal handling of course. Defending against such a pet should also be based on the usual skills + animal handling (make use of this skill finally?).
Pets could have different usages/specials depending on race - small heals (like the one from enchantment for example?), special offensive attacks (bleeding wounds? poisons? fire/lightning/acid breaths?), special defensive attacks (stuns? blinds? disarms?), special support attacks (taunt? roar - lower stats? howl - lower skills?). Specials should either be executed at random or after breeder command - randomly executed should hit harder, commanded should hit less hard).
Pets for special races:
oliphaunts for ogres, phrynoxes for SU (if they'd be allowed to join by SU rules), etc.
In your votes try to not be negative because of who is posting this, but try to judge the idea.