it says "advice which guilds to choose"
Posted: 14 Apr 2011 15:06
Basic assumptions are, that I am a gamer who:
doesn't have much time to spend each day in Gen
isn't really interested in PvP
isn't really interested in RP'ing myself up in ranks
isn't really interested in leading guilds or handling political stuff
doesn't like axes
doesn't quite fancy cash-grinding ... but it's at least more fun with good trading-skill
likes good eq (racks full of good eq for guildies and self) and can spend all login-time running from place to place to collect gear
likes to survive things but also dish out good damage
enjoys freedom in choosing team-partners
enjoys diversity in play-style
likes clubs, polearms, swords (in this order)
Which guild setup should I choose in current Genesis?
I've been talking to some of you already about this and combinations that came to my mind were:
1. RDA + necro/KoT/pirate/EW/mino(?)
I always liked RDA for the straightforward impale special (eventho it's quite sucky against well armoured enemies afaik) and the usage of such nice weapons like the serrated hallie. Without a defensive ability from a layman they are to me a tad too fragile tho - hence the decision towards necro, KoT, pirate or EW. Mino I don't quite feel/fancy.
Whole concept quite one-sided tho - evil evil evil ... but RDA + KoT would be THE DA soldier ... or?
2. Ogre + pirate/AA
Ogres ... eq-hunt only for the purpose of destroying the acquired object (har har har!!!), hunt for cash and skulls for the most part of their on-line time ... or PvP? Ogre + pirate for more survival, ogre + AA for more ZzipZzap! The whole concept is again a little flawed in regards to required time spent to get the resources required for more intensive things like exp-grinding.
3. AA + necro
I know there's a few people here who whine about AA ... but on the other hand there's a few of my friends who quite enjoyed it! It's got potential in my eyes but again - it's quite one-sided towards evil evil ...
Whole concept tho - THE ME evil fighter, Angmarim serving the Tower with his/her weapon and death spells.
4. Merc + AA/necro
This approach should solve sucky/empty racks to an extent. This concept gives more diversity than AA occ, but it's still pretty one-sided towards being evil evil. Some people already showed however, that this concept has great potential.
5. Merc + pirate/EW/mino/blademaster
Table in pirates has some glory spread across Gen, EW however plainly blow in that regards. Also ... mercs ... bleh ... feels like a "teflon". Didn't point at merc + militia/sb as they are all negative - teflon AND one-sided (goodie goodie ...) AND without real racks.
6. Neidar (+SB obviously)
They blow so much when alone ... but can stand so much when tanking ... or?
7. KoS + BM/militia/blademaster
There's people on this forum who keep saying KoS are quite OP atm. Are they really? Why is Poet not playing if they are?
8. gladiator + necro/pirate/EW/mino/KoT
Wake up, go kill something with bare hands, kill something better with crap gear, gear up, improve, improve, log out ... log back and find empty racks again? Pirates would solve that ... but being stuck with axes only ... see basic assumptions.
I left 2 vote options for everyone. Let's see which combos are considered the best, most viable, fun and RP related ones in current Genesis setup (at least for the basic assumptions mentioned above).
EDIT: rrrright Lav ... thanks
doesn't have much time to spend each day in Gen
isn't really interested in PvP
isn't really interested in RP'ing myself up in ranks
isn't really interested in leading guilds or handling political stuff
doesn't like axes
doesn't quite fancy cash-grinding ... but it's at least more fun with good trading-skill
likes good eq (racks full of good eq for guildies and self) and can spend all login-time running from place to place to collect gear
likes to survive things but also dish out good damage
enjoys freedom in choosing team-partners
enjoys diversity in play-style
likes clubs, polearms, swords (in this order)
Which guild setup should I choose in current Genesis?
I've been talking to some of you already about this and combinations that came to my mind were:
1. RDA + necro/KoT/pirate/EW/mino(?)
I always liked RDA for the straightforward impale special (eventho it's quite sucky against well armoured enemies afaik) and the usage of such nice weapons like the serrated hallie. Without a defensive ability from a layman they are to me a tad too fragile tho - hence the decision towards necro, KoT, pirate or EW. Mino I don't quite feel/fancy.
Whole concept quite one-sided tho - evil evil evil ... but RDA + KoT would be THE DA soldier ... or?
2. Ogre + pirate/AA
Ogres ... eq-hunt only for the purpose of destroying the acquired object (har har har!!!), hunt for cash and skulls for the most part of their on-line time ... or PvP? Ogre + pirate for more survival, ogre + AA for more ZzipZzap! The whole concept is again a little flawed in regards to required time spent to get the resources required for more intensive things like exp-grinding.
3. AA + necro
I know there's a few people here who whine about AA ... but on the other hand there's a few of my friends who quite enjoyed it! It's got potential in my eyes but again - it's quite one-sided towards evil evil ...
Whole concept tho - THE ME evil fighter, Angmarim serving the Tower with his/her weapon and death spells.
4. Merc + AA/necro
This approach should solve sucky/empty racks to an extent. This concept gives more diversity than AA occ, but it's still pretty one-sided towards being evil evil. Some people already showed however, that this concept has great potential.
5. Merc + pirate/EW/mino/blademaster
Table in pirates has some glory spread across Gen, EW however plainly blow in that regards. Also ... mercs ... bleh ... feels like a "teflon". Didn't point at merc + militia/sb as they are all negative - teflon AND one-sided (goodie goodie ...) AND without real racks.
6. Neidar (+SB obviously)
They blow so much when alone ... but can stand so much when tanking ... or?
7. KoS + BM/militia/blademaster
There's people on this forum who keep saying KoS are quite OP atm. Are they really? Why is Poet not playing if they are?
8. gladiator + necro/pirate/EW/mino/KoT
Wake up, go kill something with bare hands, kill something better with crap gear, gear up, improve, improve, log out ... log back and find empty racks again? Pirates would solve that ... but being stuck with axes only ... see basic assumptions.
I left 2 vote options for everyone. Let's see which combos are considered the best, most viable, fun and RP related ones in current Genesis setup (at least for the basic assumptions mentioned above).
EDIT: rrrright Lav ... thanks