Magic & spells
Posted: 11 Jun 2011 01:40
I have NO knowledge about this, so might be totally off, but still want to vent some thought after reading something Tarax wrote about magic...
First of all, I really hope that with these recodes you immortals are working on, you'll make magic standardized, somehow inheriting basic things to make sure magic works the same way everywhere, handles casting while stunned/blinded/panicking etc similarly, lists spells in the same way, and so on and so on.
But what I was really pondering was the possibility of adding one generic spell for each magic group, and a couple extra that could be learned by exploration.
The idea would be that as soon as you learn one magic area, you'll also get _one_ spell for that area. Something weak, that would be more of a fun thing than an actual boost. And here and there in the world there would be people that could teach you a few more spells, without you having to be member of a magic using guild. So by just exploring a bit, and provided you have some skill in the area, you can learn a few spells.
Example: When you learn Fire magic, you'll also learn the spell "Illuminate", which, when cast, will work as a 1second-duration torch. You see the description of the room as if you had lit a small torch and typed "look". The room is still as dark as before, and if the room is more that one-level dark, you'll still only see darkness.
Then, out in the world, there are a couple of npc:s that will (for free, for money, or for getting some task done) teach you a few more spells, eg:
* Fry: Will make any body part into a fried body part: "a goblin ear" => "a fried goblin ear", "a gnome finger" => "a fried gnome finger". The bonuses will be that they will taste slightly better (so no real bonus there), and that they won't decompose if you drop them (not sure, but I guess this has pretty small bonuses).
* Light: Will create light around you, lasting 30 seconds + 10 seconds per skill level (as useful as bringing an extra torch). NOT stackable to make the room several steps brighter.
For earth you could, eg, have a spell that insta-grows a small plant that you can eat (gratis food), another that lets you dig a hole that stays open for a minute, in which you can put items. Once the hole disappears the items destruct (portable trashcan)
For water, a spell to create a glass of water (oohh, the POWER!;)). For air, a spell to make the weather slightly better/worse. For death, a spell to wither the plants in the room (same effect as if you just pick all herbs in the room). For life, a spell to restore your fatigue (this one might be too good).
I hope you understand that the idea is to have some WEAK spells that will not in any way compete with a real magic user. I understand that this will still take away some of the glory of being a spellcaster when suddenly everyone can cast spells. Hopefully the fun people will have, getting to try some small forms of magic, will make it still worth the cons.
EDIT: This should have been put in the Suggestions group, I guess. Sorry.
First of all, I really hope that with these recodes you immortals are working on, you'll make magic standardized, somehow inheriting basic things to make sure magic works the same way everywhere, handles casting while stunned/blinded/panicking etc similarly, lists spells in the same way, and so on and so on.
But what I was really pondering was the possibility of adding one generic spell for each magic group, and a couple extra that could be learned by exploration.
The idea would be that as soon as you learn one magic area, you'll also get _one_ spell for that area. Something weak, that would be more of a fun thing than an actual boost. And here and there in the world there would be people that could teach you a few more spells, without you having to be member of a magic using guild. So by just exploring a bit, and provided you have some skill in the area, you can learn a few spells.
Example: When you learn Fire magic, you'll also learn the spell "Illuminate", which, when cast, will work as a 1second-duration torch. You see the description of the room as if you had lit a small torch and typed "look". The room is still as dark as before, and if the room is more that one-level dark, you'll still only see darkness.
Then, out in the world, there are a couple of npc:s that will (for free, for money, or for getting some task done) teach you a few more spells, eg:
* Fry: Will make any body part into a fried body part: "a goblin ear" => "a fried goblin ear", "a gnome finger" => "a fried gnome finger". The bonuses will be that they will taste slightly better (so no real bonus there), and that they won't decompose if you drop them (not sure, but I guess this has pretty small bonuses).
* Light: Will create light around you, lasting 30 seconds + 10 seconds per skill level (as useful as bringing an extra torch). NOT stackable to make the room several steps brighter.
For earth you could, eg, have a spell that insta-grows a small plant that you can eat (gratis food), another that lets you dig a hole that stays open for a minute, in which you can put items. Once the hole disappears the items destruct (portable trashcan)
For water, a spell to create a glass of water (oohh, the POWER!;)). For air, a spell to make the weather slightly better/worse. For death, a spell to wither the plants in the room (same effect as if you just pick all herbs in the room). For life, a spell to restore your fatigue (this one might be too good).
I hope you understand that the idea is to have some WEAK spells that will not in any way compete with a real magic user. I understand that this will still take away some of the glory of being a spellcaster when suddenly everyone can cast spells. Hopefully the fun people will have, getting to try some small forms of magic, will make it still worth the cons.
EDIT: This should have been put in the Suggestions group, I guess. Sorry.