Another Death idea thread.
Posted: 03 Jul 2011 11:58
Consider a death that affects everyone equally, no matter if you are a super grinding myth or a roleplaying wanderer. A death that you can“t use to raise guild xp to an insane amount in a short time. And one that actually makes sense, we don't really die so why do we still call it "death" or tea with Lars or any other thing?
Remember, this is just a first draft of an idea, I am sure it has a lot of drawbacks, but lets just consider this idea for a while.
You don't die, you get hit unconsious and severly wounded(no xp penalty no recovery!!!). You break an arm or a leg or your skull. Each wound gives a severe drawback for the time it will take to heal. You break your left arm you cannot wield anything in that had nor hit with it or use any shield. You are stuck with your right hand. You break a leg you loose a lot in dex and you get tired faster since you jump around on one leg. You wound is in the head your mental capacity lowers and so do your skills that "uses" you head and or mind, awareness, language, location sense, tracking any magic skill etc etc. The wounds should affect skills as well, you break a leg or an arm you will not be able to swim or climb very well. Of course the wounds will need to be balanced between themselves.
You will be able to have more than one wound at the time, it would suck to have both arms broken or both legs.(as I said it will need to be balanced).
Everyone would have the wounds for the same amount of time, lets say 2 months. Time based wounds means that you will heal from them even if all you do is roleplay or pick herbs. Since you don't loose any size (the possible stat penalties will go away when the wound has healed. Maybe it would be possible to make the wounds heal slowly so you notice you can use your broken left arm a bit more each day).
This will also take away the most annoying thing with death, you gain on suicide if you join a new guild.
Many grinders will think that this would "punish" them since they can recover so fast, but it won't. This is a game for grinders and this will even out one of many things between the different types of players.
Others will say that death is there to slow down palyer size, has it worked with the recovery? Most of the big people are very good at grinding and they don't get so affected as someone that do not grind. So death don't really lower player size.
Lets discuss this idea. I kind of like the idea of it. I don't need to grind if I "die" but I get a heavy penalty for a while. I can wait it out and be fully healed or I can just keep on going with my wounds which just makes me less capable. People can limp around and roleplay all they want to, telling the story how they attacked the Balrog, and they still will recover from their wounds. And no more super fast guild xp.
Edit: Details should have to be balanced and considered, a newbie shouldn't have a useless arm for 2 months etc. Please don't flame the details.
Remember, this is just a first draft of an idea, I am sure it has a lot of drawbacks, but lets just consider this idea for a while.
You don't die, you get hit unconsious and severly wounded(no xp penalty no recovery!!!). You break an arm or a leg or your skull. Each wound gives a severe drawback for the time it will take to heal. You break your left arm you cannot wield anything in that had nor hit with it or use any shield. You are stuck with your right hand. You break a leg you loose a lot in dex and you get tired faster since you jump around on one leg. You wound is in the head your mental capacity lowers and so do your skills that "uses" you head and or mind, awareness, language, location sense, tracking any magic skill etc etc. The wounds should affect skills as well, you break a leg or an arm you will not be able to swim or climb very well. Of course the wounds will need to be balanced between themselves.
You will be able to have more than one wound at the time, it would suck to have both arms broken or both legs.(as I said it will need to be balanced).
Everyone would have the wounds for the same amount of time, lets say 2 months. Time based wounds means that you will heal from them even if all you do is roleplay or pick herbs. Since you don't loose any size (the possible stat penalties will go away when the wound has healed. Maybe it would be possible to make the wounds heal slowly so you notice you can use your broken left arm a bit more each day).
This will also take away the most annoying thing with death, you gain on suicide if you join a new guild.
Many grinders will think that this would "punish" them since they can recover so fast, but it won't. This is a game for grinders and this will even out one of many things between the different types of players.
Others will say that death is there to slow down palyer size, has it worked with the recovery? Most of the big people are very good at grinding and they don't get so affected as someone that do not grind. So death don't really lower player size.
Lets discuss this idea. I kind of like the idea of it. I don't need to grind if I "die" but I get a heavy penalty for a while. I can wait it out and be fully healed or I can just keep on going with my wounds which just makes me less capable. People can limp around and roleplay all they want to, telling the story how they attacked the Balrog, and they still will recover from their wounds. And no more super fast guild xp.
Edit: Details should have to be balanced and considered, a newbie shouldn't have a useless arm for 2 months etc. Please don't flame the details.