Donating/sacrificing items
Posted: 14 Jul 2011 11:35
Something I've seen in other muds, so this is not an original idea, but might still be interesting:
When you're out killing things, it's easy to get encumbered and so it's not too uncommon to leave things behind.
Instead of just leaving them there, how about a possibility to "donate <item>"?
An item donated would immediately be transported to a random charity box, for the benefit of lowbies.
This would be some magical command, available in the whole world, given by the kind immortals/deities in order to help lowbies.
If you don't feel the item is useful for you nor for lowbies, you can instead "sacrifice <item>". This would just destroy it, without anything else happening.
Standard checks, naturally (can't donate/sacrifice items that are kept/nodrop/...).
Sacrifice would eliminate the use for trashcans (anyone using them?) and be a way to get rid of poisonous herbs, broken gear etc without dropping them everywhere in the world (major bonus would be a cleaner world and probably a bit lower memory usage).
Donating will probably increase the number of items in charity boxes. And probably make the stuff you find there a lot more varied. And if donated items end up in a random box, you'll get a bit of stuff in every box - not just in the Sparkle one. Might make the boxes _very_ filled (which could be controlled by eg having a percentage of donated items destructed, or boxes limited, so too many items would mean the oldest ones in the box would be "lost" (destructed).
Not sure about how much this will affect things, and if the result will be a wanted one. But thought it worth thinking about.
When you're out killing things, it's easy to get encumbered and so it's not too uncommon to leave things behind.
Instead of just leaving them there, how about a possibility to "donate <item>"?
An item donated would immediately be transported to a random charity box, for the benefit of lowbies.
This would be some magical command, available in the whole world, given by the kind immortals/deities in order to help lowbies.
If you don't feel the item is useful for you nor for lowbies, you can instead "sacrifice <item>". This would just destroy it, without anything else happening.
Standard checks, naturally (can't donate/sacrifice items that are kept/nodrop/...).
Sacrifice would eliminate the use for trashcans (anyone using them?) and be a way to get rid of poisonous herbs, broken gear etc without dropping them everywhere in the world (major bonus would be a cleaner world and probably a bit lower memory usage).
Donating will probably increase the number of items in charity boxes. And probably make the stuff you find there a lot more varied. And if donated items end up in a random box, you'll get a bit of stuff in every box - not just in the Sparkle one. Might make the boxes _very_ filled (which could be controlled by eg having a percentage of donated items destructed, or boxes limited, so too many items would mean the oldest ones in the box would be "lost" (destructed).
Not sure about how much this will affect things, and if the result will be a wanted one. But thought it worth thinking about.