Gladiators changelog
Posted: 03 Nov 2011 22:15
So, the Glads finally received their long awaited update. Changelist:
It's obviously a joke.
- They are now able to choose any melee weapon to train after joining (not missiles or unarmed combat). Switching weapons is allowed at a fee of 100 platinum coins (gotta pay for the training). When someone decides to switch his skill in previous weapon automatically drops to superior layman, new skill starts at what it is and needs to be improved the normal way.
- Upon completion of Guru Quest they are able to choose second weapon (thus gaining superior guru skill in two weapon skills).
- Sadly, Charge and Berserk are now gone. They were replaced by Armsmastery and Rage respectively. Armsmastery is a skill that allows you to assume one of 3 'stances' during combat (can switch between them freely). Offensive stance gives you special attack. Defensive stance disallows special attack but gives you additional parry/dodge. Balanced stance is a mixture of both, special attack has longer cooldown and deflection/evasion doesn't happen that often. Rage is a passive ability that increases Gladiator's attack speed and damage as his health drops.
- Titles have been re-worked.
It's obviously a joke.