Imbuements
Posted: 19 Jan 2012 08:38
Some numbers first.
I estimate a total of 67 different imbuements total that is possible to get. Of these 17 are an increase to a various form of magic or a resistance of a various form of magic. Aside from fire resistance and overall magic resistance that means that 25% of the possible imbuements are for the most part useless. Weapon skill increases. Most occupational guilds have the ability to train a weapon or multiple weapons to superior guru leaving an additional six slightly useless.Now say the given ratio to drop an item imbue is 1 out of every 100. With a 33% chance out of a sample size of 10 items to get one of the above mentioned imbues, rounding up that means 2 out of every 5 finds are useless.
I love the system of imbuements it gives a huge advantage in certain areas sometimes with a bit of luck but I wonder why some other items aren't out there. Certain skill sets can't be found like increasing herbalism skill (useful to some guilds with no herbalism or a different craft than gardeners and to find some specific herbs that need high skill.) What about pick pocket or open lock skill (could make thieves a viable option with the delay on recodes.) Appraise object so people can better compare things or appraise value for the same reason. While these would not be useful to everyone it would be more useful than some of the others on there.
Then there are a few things that would add more spice to the game. An imbue of invisibility. So much time out of every hour depending on intensity and while not in combat. Perhaps an imbuement of unbreakability on top of enhanced durability. Just some off the top of my head I'm sure others can think of more. Even perhaps an item that gives a globe of resistance like a shield spell.
And some itemsIfind the imbuement on them is useless. Boots or rings/amulets/neckwear with fire-slay xxx on them. The places those hold are never hit by enemies so those items can never be utilized aside from the stone.
Like I said I really enjoy the system, the above is just meant as observations, some constructive criticism and possibilities for change.
I estimate a total of 67 different imbuements total that is possible to get. Of these 17 are an increase to a various form of magic or a resistance of a various form of magic. Aside from fire resistance and overall magic resistance that means that 25% of the possible imbuements are for the most part useless. Weapon skill increases. Most occupational guilds have the ability to train a weapon or multiple weapons to superior guru leaving an additional six slightly useless.Now say the given ratio to drop an item imbue is 1 out of every 100. With a 33% chance out of a sample size of 10 items to get one of the above mentioned imbues, rounding up that means 2 out of every 5 finds are useless.
I love the system of imbuements it gives a huge advantage in certain areas sometimes with a bit of luck but I wonder why some other items aren't out there. Certain skill sets can't be found like increasing herbalism skill (useful to some guilds with no herbalism or a different craft than gardeners and to find some specific herbs that need high skill.) What about pick pocket or open lock skill (could make thieves a viable option with the delay on recodes.) Appraise object so people can better compare things or appraise value for the same reason. While these would not be useful to everyone it would be more useful than some of the others on there.
Then there are a few things that would add more spice to the game. An imbue of invisibility. So much time out of every hour depending on intensity and while not in combat. Perhaps an imbuement of unbreakability on top of enhanced durability. Just some off the top of my head I'm sure others can think of more. Even perhaps an item that gives a globe of resistance like a shield spell.
And some itemsIfind the imbuement on them is useless. Boots or rings/amulets/neckwear with fire-slay xxx on them. The places those hold are never hit by enemies so those items can never be utilized aside from the stone.
Like I said I really enjoy the system, the above is just meant as observations, some constructive criticism and possibilities for change.