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suggestion to improve newbie experience in Gen - Aion-way
Posted: 16 Mar 2012 01:08
by Laurel
Re: suggestion to improve newbie experience in Gen - Aion-wa
Posted: 16 Mar 2012 02:18
by Amberlee
Ok.. Never ever make suggestions that takes ideas from what is arguably the worst MMO ever made.
Besides.. We already have something similar..
Re: suggestion to improve newbie experience in Gen - Aion-wa
Posted: 16 Mar 2012 21:56
by Laurel
amberlee wrote:Ok.. Never ever make suggestions that takes ideas from what is arguably the worst MMO ever made.
Besides..
it might be just me, but that game has more active players than Gen
Re: suggestion to improve newbie experience in Gen - Aion-wa
Posted: 16 Mar 2012 23:36
by Draugor
Laurel wrote:amberlee wrote:Ok.. Never ever make suggestions that takes ideas from what is arguably the worst MMO ever made.
Besides..
it might be just me, but that game has more active players than Gen
Thats _ONLY_ cause people cant play without graphics anymore sadly

People are spoiled with having everything with graphics, hell people dont even read books anymore, they can get everything as a movie

Re: suggestion to improve newbie experience in Gen - Aion-wa
Posted: 19 Mar 2012 03:23
by Sharn
Laurel wrote:it might be just me, but that game has more active players than Gen
I guess Justin Bieber has more fans then whatever you are listening to.
What does it prove? Millions of flies cant be wrong?
Re: suggestion to improve newbie experience in Gen - Aion-wa
Posted: 31 Mar 2012 16:49
by Rhaegar
If you want to improve newbie experience, introduce tasks that reward you with some substantial amount of money. With all the characters I've had I found money to be the biggest issue in the beginning. Grinding herbs or small mobs for loot you can't really carry is boring as hell. There should be more stuff like Newports delivery tasks, but they should be more rewarding too (travel via 3 ships through 3 different domains to be rewarded with 1 plat isn't really what tigers like best). Put the delivery office in all the major port hubs and give all of them some tasks. Even stupid 'bring me 5 rat tails' -> 'get 5 wolf pelts' -> 'deliver that to smith' -> 'bring back something' chains which would award you coin at each step would be fine as long as you would be able to make enough profit from them to be able to get your skills to at least superior journeyman in reasonable time. After that it's downhill.
Re: suggestion to improve newbie experience in Gen - Aion-wa
Posted: 01 Apr 2012 08:04
by Snowrose
I do agree I love delivery quests or when an herbalist says hey can you bring me a garlic. Id love to see a lot of townies give little quest to those smart enough to ask task.
like lets say bartenders may ask you to gather some water bring back some animal meats.
ship captians could have delivery quests. shops could hve something based on thier shop theme.
it be cool to have little re- questible quests that give you a bit of exp a bit of money and lower your brutality maybe as much exp as youd get from herbing, maybe limit the quests to one of each type a reboot if your afraid of people abusing them.
if you dont want to do exp/brute. Possible other perks could be had, like if you do a shop/herbilist quest you get a discount/bonus on buying or selling till the next boot. do a quest for a bank and minimizing/fees will be discounted.
redoable quests in general could make the game seem more friendly to people coming to genesis from a mmo environment. obviously after a certian level it wont be worthwile to do a bunch of city redoable quests. unless your the kinda person who spends all thier time herbing and just want to change it up.
Re: suggestion to improve newbie experience in Gen - Aion-wa
Posted: 01 Apr 2012 11:05
by Zar
rat corpse mission in Pelargir is good for xp/money