The Cult of Chemosh
Posted: 13 Apr 2012 23:21
Hello all,
I've begun development of a new guild concept for Genesis I am calling "The Cult of Chemosh."
This guild is something I've been dreaming of for a few years now, and playing around with in my mind. Over the last month, I've gotten more serious about it, and drawn up a fairly robust conceptualization of the project. Having spoken to both Petros and Navarre, I've determined that the guild will be located in Krynn or Ansalon, and focus on lore surrounding Chemosh, the god of death.
So, some basic info on what I'm hoping to create:
Guild Theme: Necromancer
Guild Slots: Occ, Lay, Race, Craft (All four in one.)
Guild Focus: Manipulation of death and unlife, creating armies of minions to do your bidding
The concepts I intend to build into the way this guild plays are ones that I hope will offer many new ideas, challenges, and fun into the game. As with anything put into development these days, I do not believe in just creating "more" content, but rather in creating substantial new concepts that will increase the available ways to have fun for players in Genesis. This guild will hopefully achieve that in spades.
No word on when it will be finished (I'm just getting it rolling) other than "when it's ready." Lavellan has indicated he is willing to help me whenever a real coder is required - a promising first detail!
More of a teaser than anything, but I thought I'd get some discussion going,
G.
I've begun development of a new guild concept for Genesis I am calling "The Cult of Chemosh."
This guild is something I've been dreaming of for a few years now, and playing around with in my mind. Over the last month, I've gotten more serious about it, and drawn up a fairly robust conceptualization of the project. Having spoken to both Petros and Navarre, I've determined that the guild will be located in Krynn or Ansalon, and focus on lore surrounding Chemosh, the god of death.
So, some basic info on what I'm hoping to create:
Guild Theme: Necromancer
Guild Slots: Occ, Lay, Race, Craft (All four in one.)
Guild Focus: Manipulation of death and unlife, creating armies of minions to do your bidding
The concepts I intend to build into the way this guild plays are ones that I hope will offer many new ideas, challenges, and fun into the game. As with anything put into development these days, I do not believe in just creating "more" content, but rather in creating substantial new concepts that will increase the available ways to have fun for players in Genesis. This guild will hopefully achieve that in spades.
No word on when it will be finished (I'm just getting it rolling) other than "when it's ready." Lavellan has indicated he is willing to help me whenever a real coder is required - a promising first detail!
More of a teaser than anything, but I thought I'd get some discussion going,
G.