Specials
Posted: 19 Aug 2012 17:53
Ladies & Gentlemen,
is there ANY particular reason why all fighter guilds HAVE to manually type their charge/chop/smash/crush/kattack/battack/swarm/jab/sling/pbash/slash/impale/mattack/crush/smack/etc. each time it's off cooldown?
I mean really - any logical reason at all? Is Calian riposte executed based on a command, or automatically?
If we had it automated, wizards could make bouncing even less possible with (for example) introducing random execution/cooldown times. Explanation:
1. special is executed 3 sec after being prepared and is on cooldown for 7 sec after being executed
2. total usage time of this special is 10 sec
3. by randomizing execution and cooldown times within those 10 seconds, you could sometimes fire 2 specials within 2 seconds and sometimes not fire a special for 19 seconds at all
Why was autorepeatable slash in old BDA deemed inappropriate anyway? Surely RP is not an issue ("oh, I feel like I can use this special attack now, but the other I have I still cannot ... oh, now I can!"). Surely "tactics" is not an issue neither (there's only place for tactics when you have a stun - those specials could still have triggering commands).
Making all those specials autoexecuted would decrease the amount of triggers needed for playing Genesis (thus making playing pure telnet or other straight forward solutions a more viable option). It would also allow to introduce this random timer I mentioned.
What are the cons?
is there ANY particular reason why all fighter guilds HAVE to manually type their charge/chop/smash/crush/kattack/battack/swarm/jab/sling/pbash/slash/impale/mattack/crush/smack/etc. each time it's off cooldown?
I mean really - any logical reason at all? Is Calian riposte executed based on a command, or automatically?
If we had it automated, wizards could make bouncing even less possible with (for example) introducing random execution/cooldown times. Explanation:
1. special is executed 3 sec after being prepared and is on cooldown for 7 sec after being executed
2. total usage time of this special is 10 sec
3. by randomizing execution and cooldown times within those 10 seconds, you could sometimes fire 2 specials within 2 seconds and sometimes not fire a special for 19 seconds at all
Why was autorepeatable slash in old BDA deemed inappropriate anyway? Surely RP is not an issue ("oh, I feel like I can use this special attack now, but the other I have I still cannot ... oh, now I can!"). Surely "tactics" is not an issue neither (there's only place for tactics when you have a stun - those specials could still have triggering commands).
Making all those specials autoexecuted would decrease the amount of triggers needed for playing Genesis (thus making playing pure telnet or other straight forward solutions a more viable option). It would also allow to introduce this random timer I mentioned.
What are the cons?