The Show Must Go On (Gladiators)
Posted: 20 Oct 2012 13:13
Just throwing out the idea for Gladiator layman upgrade.
Every Gladiator of considerable status who has completed his training (including guru quest) can opt to attend special courses on how to please the crowd within the Arena. The Gladiator will learn how to make his fights more thrilling and bloody.
The guild would simply offer 2 skills:
Onslaught: Everyone knows that longer fights can get boring, every Gladiator aspiring to become the true champion by winning the crowds knows when to escalate the fight and keep up the pressure to keep things entertaining.
Alternative 1: The skill gives passive boosts to critical hit chance and quickness. The boost is very small but keeps increasing as the fight lasts longer (up to a certain point). Example: +1% critical hit chance, +2% quickness every round until it reaches +5% and +10% respectively for the rest of the fight.
Alternative 2: Additional special that does low-moderate damage. Starts at long cooldown, which goes down every time it's being used (also to a certain point).
Both alternatives would carry on to next target when fighting multiple enemies but would be reset completely when the last enemy is killed and would lose stacks (degrade) slowly when moving to show the loss of momentum.
Resilience: Fights are more interesting when one of the participants makes an unexpected comeback from the verge of losing, sending crowds into extasy. Gladiators know how to take blows and make their condition look worse than it actually is in order to win the audience.
Alternative 1: The skill provides passive boosts to health and fatigue regeneration, damage and magic resistances. The boosts are very small but keep improving as Gladiator's health goes down.
Alternative 2: The skill has a chance of randomly healing the Gladiator and restore some of his fatigue. The amount of health healed is proportional to the health Gladiator is missing (the more health you're missing, the more health you'll recover).
Alternative 3: Usable ability, working as a "second wind", with very long cooldown (similar to kdie).
Personally I'd love to see something fun that isn't straight damage/evade in Genesis, there isn't enough of that in my opinion. Also, Gladiators could use some more love after losing 90% of their population to Mercenaries.
Every Gladiator of considerable status who has completed his training (including guru quest) can opt to attend special courses on how to please the crowd within the Arena. The Gladiator will learn how to make his fights more thrilling and bloody.
The guild would simply offer 2 skills:
Onslaught: Everyone knows that longer fights can get boring, every Gladiator aspiring to become the true champion by winning the crowds knows when to escalate the fight and keep up the pressure to keep things entertaining.
Alternative 1: The skill gives passive boosts to critical hit chance and quickness. The boost is very small but keeps increasing as the fight lasts longer (up to a certain point). Example: +1% critical hit chance, +2% quickness every round until it reaches +5% and +10% respectively for the rest of the fight.
Alternative 2: Additional special that does low-moderate damage. Starts at long cooldown, which goes down every time it's being used (also to a certain point).
Both alternatives would carry on to next target when fighting multiple enemies but would be reset completely when the last enemy is killed and would lose stacks (degrade) slowly when moving to show the loss of momentum.
Resilience: Fights are more interesting when one of the participants makes an unexpected comeback from the verge of losing, sending crowds into extasy. Gladiators know how to take blows and make their condition look worse than it actually is in order to win the audience.
Alternative 1: The skill provides passive boosts to health and fatigue regeneration, damage and magic resistances. The boosts are very small but keep improving as Gladiator's health goes down.
Alternative 2: The skill has a chance of randomly healing the Gladiator and restore some of his fatigue. The amount of health healed is proportional to the health Gladiator is missing (the more health you're missing, the more health you'll recover).
Alternative 3: Usable ability, working as a "second wind", with very long cooldown (similar to kdie).
Personally I'd love to see something fun that isn't straight damage/evade in Genesis, there isn't enough of that in my opinion. Also, Gladiators could use some more love after losing 90% of their population to Mercenaries.