Client for Genesis (Mac/Win/Linux) (Insomnia adventures)
Posted: 21 Jan 2013 10:20
Hi!
I've recently returned to the wonderful world of text-based adventures, but the lack of good Mud clients for OS X have been a bit of a let down. Then I ran across Mudlet, a cross-platform open source client for OS X/Win/Linux, that provides some really great options for customizing the Mud-experience.
It offers all the normal basic stuff (obviously) like highlighting, triggers, aliases. And it supports more advanced stuff like lua scripting and even maps (more on this later).
So, the combination of insomnia and curiosity made me start tinkering with the client, and the first bits I've done with it makes me feel like this could potentially be pretty great. I added a little screenshot of what it looks like for me at the moment. While this pic may not be very pleasing to the eye (this is what it looks like without anything fancy layout wise), it seems to offer pretty great layout options through css if anyone would feel so inclined.
I'll keep using Mudlet, I've really come to like it so far (plus, no hassle with using bootcamp or crossover for running cMud).
But now, the reason for posting: I'm going to keep at this and make it good for playing a Glad/Templar, which I obviously can upload if anyone else would like to try it out (all the customizations can be exported/imported).
The thing is though... Mudlet could really be tailored to be a great client specifically designed for playing Genesis in general, not just tied down to the two guilds I happen to play. If there would be any interest in a more general customization aimed at the entire game, what should be focused on?
And, finally, the maps:
This is a pretty important thing, and mudlet does support maps, but you need to write a pretty extensive scripting tailored to the specific mud. This is far beyond my understanding at the moment (any help would obviously be very interesting), but I'm definitely going to try to take a stab at that in the near future.
You can check out some more screenshots at: http://www.mudlet.org/media/
Any feedback on the general idea would be great!
I've recently returned to the wonderful world of text-based adventures, but the lack of good Mud clients for OS X have been a bit of a let down. Then I ran across Mudlet, a cross-platform open source client for OS X/Win/Linux, that provides some really great options for customizing the Mud-experience.
It offers all the normal basic stuff (obviously) like highlighting, triggers, aliases. And it supports more advanced stuff like lua scripting and even maps (more on this later).
So, the combination of insomnia and curiosity made me start tinkering with the client, and the first bits I've done with it makes me feel like this could potentially be pretty great. I added a little screenshot of what it looks like for me at the moment. While this pic may not be very pleasing to the eye (this is what it looks like without anything fancy layout wise), it seems to offer pretty great layout options through css if anyone would feel so inclined.
I'll keep using Mudlet, I've really come to like it so far (plus, no hassle with using bootcamp or crossover for running cMud).
But now, the reason for posting: I'm going to keep at this and make it good for playing a Glad/Templar, which I obviously can upload if anyone else would like to try it out (all the customizations can be exported/imported).
The thing is though... Mudlet could really be tailored to be a great client specifically designed for playing Genesis in general, not just tied down to the two guilds I happen to play. If there would be any interest in a more general customization aimed at the entire game, what should be focused on?
And, finally, the maps:
This is a pretty important thing, and mudlet does support maps, but you need to write a pretty extensive scripting tailored to the specific mud. This is far beyond my understanding at the moment (any help would obviously be very interesting), but I'm definitely going to try to take a stab at that in the near future.
You can check out some more screenshots at: http://www.mudlet.org/media/
Any feedback on the general idea would be great!