Of old and new times. Tale of a newcomer to Genesis.
Posted: 30 May 2013 01:31
Hello everyone,
I go in the game by the name of Aristos, and I am new to Genesis. I started seriously playing about a month ago, if not less. The reason I write "seriously" is because I knew of the game before, but never played it for real. Now, after a long break from mudding altogether, I decided to look for an LPMud, and the first thought in my mind was: Genesis. What else? This is the original LPMud, and the best.
So far, my experience has been grand on the MUD. I have met many friendly people, and I have developed a good story for my character (I am an avid RP fan), and so I started on my journey... At the beginning, the newbie area, Tutori Island, proved more of a challenge to a newcomer than any regular newbie areas on other games. It was beautifully coded, and it gave me a perfectly good introduction to the abilities and mechanics of the game. I felt in love with it, and, so to speak, got hooked.
After completing my tasks in Tutori Island, I ventured out into the realms, not knowing what Sparkle was, or if I had chosen the right race, etc. Like I mentioned before, the helpers in the newbie line were of incredible value to my being able to come to grasp the games feeling outside of Tutori Island. If it hadn't been for them, I would've felt much alone, and lost.
The quests in Sparkle kept me in motion, for they were pretty straight forward and solvable. I soon, thanks to the quests, got to know the area better, and even dared to venture out and travel. Once it appeared to me the area was unsafe for my size, or couldn't find my way back, I made use of the newbie pin to transport myself back home, and restarted my journey.
After much travelling and exploring, I started making sense of how the areas were constructed, and how some of the quests were made. I soon learned to appreciate my trusty backpack, where I might be able to carry important items which may seem uninteresting at the moment, but proved themselves otherwise in the near future. Paying attention to what the NPCs had to say was also crucial, and so I learned to dedicate some minutes of staying in one room just to see what the NPC would talk about, and I tried asking them questions about some of the topics they touched upon.
And so, little by little, I grew stronger in the game as the game grew in my heart. At the beginning, thanks to the newbie helpers advice, I enrolled in the Cadet Academy, where I was able to learn a special move which proved itself useful in combat, and shortened it somewhat, if not ever. I also learned from combat that, although I was, and still am, fairly small when compared to the rest of you, I needd to travel back and forth in order to sell the gathered items so as to be able to make some coins. Coins are needed for skills, for a piece of simple equipment with which to obtain a better one, and for food, for all the traveling makes one tired.
So I enjoyed the game, because although it is indeed a challenge and requires much patience, I was able to see the progress of my character as a reflex of the amount of time I put into it, the quality of said time, and the development of my understanding of the game. I felt my efforts being rewarded.
As I saw myself growing in strength somewhat, at least enough for my time in the Cadet Academy from which I was soon to graduate, I directed myself to the local library in Sparkle, as well as to the official website, and informed myself about the possibilities of my future career. From what I read, only two careers seemed plausible for me and my characters roleplay, and from the two I felt in love with one. I decided to explore some more, I asked around, I grew a bit more, and finally, after thinking that I had it all more or less worked out, I formally applied to the guild I selected.
I was excited, somewhat fearful and insecure, for it makes me very insecure and almost makes me feel out of place that the game is inhabited mostly by players who have been here for decades. All of you know each other, and remember each other under this or that name. I am new. I have no history. I have no idea who or what the mystics were, nor the khr... something, etc. I didn't, and don't know what the application process for a guild would be like. I didn't know what was expected of me, and I feared rejection, as I still do.
It was after this point onward that the game started getting more difficult, for after this point it wasn't about my efforts, or my ability to sit down, go room by room with a notebook on the side of my laptop, and try to sketch out a map of an area, writing down the unusual items found on it, and what it all meant in the scheme of the area. It wasn't about my persistence in trying to kill in order to make money, learn skills, kill faster, and therefore grow. Neither did it have much to do with the written history I had worked out for my character. No, it was at this point that I started to feel uneasy, and awkward.
Imagine a book you're reading, which is interesting as none other, so much that you forget it's a book and you start seeing the described images in your head, and feeling empathy for the characters. So is my feeling when playing the MUD. And yet, after reaching this point in my development, it turned from feeling like "Oh, maybe I can reach this or that today!", or "I have an hour before class begins, and I've studied enough - I'll log in and see if I can finish this one quest I didn't quite understand last time", to feeling like "I'll log in to see if I've gotten any response yet". I log in and type "who" every 3-5 minutes to see if anyone from that guild is online, or I walk to the post office time and again, because maybe, just maybe, I received a mail I didn't see in the last 10 minutes while I was smoking at the window. Yet nothing, and then one sees eventually a hoped for person, and one waits in excitement, thinking "Oh, oh, oh, maybe they'll talk to me know. I better get my story ready". But no, nothing. Silence... And it starts to feel like real life again... Fear of rejection, boredom, and a feeling of not belonging for not being here from the start...
I enjoy role-play, and I try to do it well. I enjoy writing, it's a hobby of mine, and so for me mudding is like a book you write while you live it, and I enjoy it because of it. Genesis is a great game. Extremely well coded, and with an impressive player base considering most people play graphical games nowadays, or nothing at all. I appreciate the work that all the volunteers have put into the game, and do, day in day out, without any other remuneration except for the pride felt by getting something done, and well done. I thank you, both the developers and the players, for providing me a fun game to play on my time off, after a long day at the office, and a boring day at the university (I am doing my masters degree while working full time for a software company).
And still, I wished that the social system of the game was a bit more understandable for newcomers. I understand that someone who has played the game for 10-15, perhaps 20 years, knows how it works, and how it ticks. He or she makes a new character, and knows whats expected of him or her, and acts accordingly. For a newcomer, there is sense in the game itself, and the players are most helpful, but some of the inner workings of some processes are a mystery to me, and it leaves me quite uncertain as to what to do next.
Helpful players have told me to join this guild, or this other one, in the meantime. But, I thought RP was encouraged ? How is one to RP a career path which makes absolutely no sense, or even proves to be a hindrance to ones characters development ? Where is the fine line between being considered a "guild-hopper" and doing things right ? How much fun can a game be if the only reasonable way to take the next logical step in ones characters development is just to wait ? It kind of takes the fun out of it, and it starts to feel like real life... Slow, uncertain, stressful, and lonely.
I have read the thread about acquiring new players... Well, here is one. One who respects the loyal playerbase and the hard-working developers, and who respects a high calibre of player being required to take part of the game. I consider myself not a great player, but still a good one. I am not afraid of tasks, missions, or anything. I am just afraid of boredom... Which is why I'm posting this. I am, more or less, hoping to reach out and touch someone, to remind myself that I am not alone here.
Did anyone feel like I do now when starting out ?
Is there anything anyone could advice me ?
Thank you for reading this, my first post, and I apologize if it sounded "whiny", or "desperate". I am just tired, and felt like playing the game, instead of waiting, and writing a long post.
...*who*...*sigh*
I go in the game by the name of Aristos, and I am new to Genesis. I started seriously playing about a month ago, if not less. The reason I write "seriously" is because I knew of the game before, but never played it for real. Now, after a long break from mudding altogether, I decided to look for an LPMud, and the first thought in my mind was: Genesis. What else? This is the original LPMud, and the best.
So far, my experience has been grand on the MUD. I have met many friendly people, and I have developed a good story for my character (I am an avid RP fan), and so I started on my journey... At the beginning, the newbie area, Tutori Island, proved more of a challenge to a newcomer than any regular newbie areas on other games. It was beautifully coded, and it gave me a perfectly good introduction to the abilities and mechanics of the game. I felt in love with it, and, so to speak, got hooked.
After completing my tasks in Tutori Island, I ventured out into the realms, not knowing what Sparkle was, or if I had chosen the right race, etc. Like I mentioned before, the helpers in the newbie line were of incredible value to my being able to come to grasp the games feeling outside of Tutori Island. If it hadn't been for them, I would've felt much alone, and lost.
The quests in Sparkle kept me in motion, for they were pretty straight forward and solvable. I soon, thanks to the quests, got to know the area better, and even dared to venture out and travel. Once it appeared to me the area was unsafe for my size, or couldn't find my way back, I made use of the newbie pin to transport myself back home, and restarted my journey.
After much travelling and exploring, I started making sense of how the areas were constructed, and how some of the quests were made. I soon learned to appreciate my trusty backpack, where I might be able to carry important items which may seem uninteresting at the moment, but proved themselves otherwise in the near future. Paying attention to what the NPCs had to say was also crucial, and so I learned to dedicate some minutes of staying in one room just to see what the NPC would talk about, and I tried asking them questions about some of the topics they touched upon.
And so, little by little, I grew stronger in the game as the game grew in my heart. At the beginning, thanks to the newbie helpers advice, I enrolled in the Cadet Academy, where I was able to learn a special move which proved itself useful in combat, and shortened it somewhat, if not ever. I also learned from combat that, although I was, and still am, fairly small when compared to the rest of you, I needd to travel back and forth in order to sell the gathered items so as to be able to make some coins. Coins are needed for skills, for a piece of simple equipment with which to obtain a better one, and for food, for all the traveling makes one tired.
So I enjoyed the game, because although it is indeed a challenge and requires much patience, I was able to see the progress of my character as a reflex of the amount of time I put into it, the quality of said time, and the development of my understanding of the game. I felt my efforts being rewarded.
As I saw myself growing in strength somewhat, at least enough for my time in the Cadet Academy from which I was soon to graduate, I directed myself to the local library in Sparkle, as well as to the official website, and informed myself about the possibilities of my future career. From what I read, only two careers seemed plausible for me and my characters roleplay, and from the two I felt in love with one. I decided to explore some more, I asked around, I grew a bit more, and finally, after thinking that I had it all more or less worked out, I formally applied to the guild I selected.
I was excited, somewhat fearful and insecure, for it makes me very insecure and almost makes me feel out of place that the game is inhabited mostly by players who have been here for decades. All of you know each other, and remember each other under this or that name. I am new. I have no history. I have no idea who or what the mystics were, nor the khr... something, etc. I didn't, and don't know what the application process for a guild would be like. I didn't know what was expected of me, and I feared rejection, as I still do.
It was after this point onward that the game started getting more difficult, for after this point it wasn't about my efforts, or my ability to sit down, go room by room with a notebook on the side of my laptop, and try to sketch out a map of an area, writing down the unusual items found on it, and what it all meant in the scheme of the area. It wasn't about my persistence in trying to kill in order to make money, learn skills, kill faster, and therefore grow. Neither did it have much to do with the written history I had worked out for my character. No, it was at this point that I started to feel uneasy, and awkward.
Imagine a book you're reading, which is interesting as none other, so much that you forget it's a book and you start seeing the described images in your head, and feeling empathy for the characters. So is my feeling when playing the MUD. And yet, after reaching this point in my development, it turned from feeling like "Oh, maybe I can reach this or that today!", or "I have an hour before class begins, and I've studied enough - I'll log in and see if I can finish this one quest I didn't quite understand last time", to feeling like "I'll log in to see if I've gotten any response yet". I log in and type "who" every 3-5 minutes to see if anyone from that guild is online, or I walk to the post office time and again, because maybe, just maybe, I received a mail I didn't see in the last 10 minutes while I was smoking at the window. Yet nothing, and then one sees eventually a hoped for person, and one waits in excitement, thinking "Oh, oh, oh, maybe they'll talk to me know. I better get my story ready". But no, nothing. Silence... And it starts to feel like real life again... Fear of rejection, boredom, and a feeling of not belonging for not being here from the start...
I enjoy role-play, and I try to do it well. I enjoy writing, it's a hobby of mine, and so for me mudding is like a book you write while you live it, and I enjoy it because of it. Genesis is a great game. Extremely well coded, and with an impressive player base considering most people play graphical games nowadays, or nothing at all. I appreciate the work that all the volunteers have put into the game, and do, day in day out, without any other remuneration except for the pride felt by getting something done, and well done. I thank you, both the developers and the players, for providing me a fun game to play on my time off, after a long day at the office, and a boring day at the university (I am doing my masters degree while working full time for a software company).
And still, I wished that the social system of the game was a bit more understandable for newcomers. I understand that someone who has played the game for 10-15, perhaps 20 years, knows how it works, and how it ticks. He or she makes a new character, and knows whats expected of him or her, and acts accordingly. For a newcomer, there is sense in the game itself, and the players are most helpful, but some of the inner workings of some processes are a mystery to me, and it leaves me quite uncertain as to what to do next.
Helpful players have told me to join this guild, or this other one, in the meantime. But, I thought RP was encouraged ? How is one to RP a career path which makes absolutely no sense, or even proves to be a hindrance to ones characters development ? Where is the fine line between being considered a "guild-hopper" and doing things right ? How much fun can a game be if the only reasonable way to take the next logical step in ones characters development is just to wait ? It kind of takes the fun out of it, and it starts to feel like real life... Slow, uncertain, stressful, and lonely.
I have read the thread about acquiring new players... Well, here is one. One who respects the loyal playerbase and the hard-working developers, and who respects a high calibre of player being required to take part of the game. I consider myself not a great player, but still a good one. I am not afraid of tasks, missions, or anything. I am just afraid of boredom... Which is why I'm posting this. I am, more or less, hoping to reach out and touch someone, to remind myself that I am not alone here.
Did anyone feel like I do now when starting out ?
Is there anything anyone could advice me ?
Thank you for reading this, my first post, and I apologize if it sounded "whiny", or "desperate". I am just tired, and felt like playing the game, instead of waiting, and writing a long post.
...*who*...*sigh*