Re: Mages on recoded balance
Posted: 14 Nov 2013 20:21
Very well said, Amorana. The degree to which optimization effects pvp outcomes cannot be overstated. And, yes, if two myth Niedar members who had the best gear in the game, many boosting imbuements, and with a premeditated plan of attack got the jump on an unprepared myth Morgul Mage, that Morgul Mage would lose the battle woefully.
The key here is the preparation. You can argue, "But you will *never* meet an unprepared Morgul Mage!" Firstly, I doubt that is true. Secondly, it is within the means of any guild in the game to take preparation of all members at all times very seriously. The curse of the competent is often to be accused of being unfairly advantaged. Well, maybe it is unfair that some of us are smarter and harder working than others. Hey. Life isn't fair.
We do our job to try to make the balance work as well as we can so that all guilds have their own way of performing adequately in the global scheme. It is up to the members of those guilds to do what they can with the material. What Fluffy and Morrison did to Logg was an example of hard work, coordination, skill, surprise, equipment, and superior numbers paying off against someone who was not prepared to withstand it. If the situation had been that Fluffy, not really that well equipped, casually bumped into Logg, also not that well equipped, and they fought, it would not have looked like this at all. Fluffy might still win, because of the natural advantage of a mage over a fighter. However, if Fluffy were unprepared, and Logg were prepared, Fluffy would lose because Logg would be able to mitigate damage, outlast with tank potential, and then take Fluffy to town when Fluffy's mana is gone.
Rock/paper/scissors is a simplification of a very complex thing we are trying. It is a bad analogy in that we don't want rock ALWAYS beats scissors. Replace "ALWAYS beats" with "has a natural advantage over." Dice will still be dice. Sometimes you fight the same npc you've destroyed countless times and the dice rolls foil you out of the blue. Pvp throws this into the mix just the same.
Kiara, I understand your frustration in that I've not published the model I based all this on for mass consumption due to the fact that it spells out the abilities of all guilds in the game. It might be a good idea for me to find a way to publish it, though, perhaps removing those specifics.
G
The key here is the preparation. You can argue, "But you will *never* meet an unprepared Morgul Mage!" Firstly, I doubt that is true. Secondly, it is within the means of any guild in the game to take preparation of all members at all times very seriously. The curse of the competent is often to be accused of being unfairly advantaged. Well, maybe it is unfair that some of us are smarter and harder working than others. Hey. Life isn't fair.
We do our job to try to make the balance work as well as we can so that all guilds have their own way of performing adequately in the global scheme. It is up to the members of those guilds to do what they can with the material. What Fluffy and Morrison did to Logg was an example of hard work, coordination, skill, surprise, equipment, and superior numbers paying off against someone who was not prepared to withstand it. If the situation had been that Fluffy, not really that well equipped, casually bumped into Logg, also not that well equipped, and they fought, it would not have looked like this at all. Fluffy might still win, because of the natural advantage of a mage over a fighter. However, if Fluffy were unprepared, and Logg were prepared, Fluffy would lose because Logg would be able to mitigate damage, outlast with tank potential, and then take Fluffy to town when Fluffy's mana is gone.
Rock/paper/scissors is a simplification of a very complex thing we are trying. It is a bad analogy in that we don't want rock ALWAYS beats scissors. Replace "ALWAYS beats" with "has a natural advantage over." Dice will still be dice. Sometimes you fight the same npc you've destroyed countless times and the dice rolls foil you out of the blue. Pvp throws this into the mix just the same.
Kiara, I understand your frustration in that I've not published the model I based all this on for mass consumption due to the fact that it spells out the abilities of all guilds in the game. It might be a good idea for me to find a way to publish it, though, perhaps removing those specifics.
G