Very sorry for the double post. I just saw I clicked on wrong thread.
When you first start genesis.
Look at these maps :
www.thecrossbearercorporation.com/websites/genesismaps/
1. Set up a macro ..... btb .. buy ticket;board .. this will save you tons of minutes missing a boat cause you didnt type buy ticket;board fast enough
Also sellall .... empty pack;sell weapons;sell armours
gafc ... get all from first corpse;get all from second corpse;get all from third corpse;get all from fourth corpse;keep unusual items;keep peculiar items;keep exotic items;put unworn items in pack;put unwielded items in pack (this will keep you from selling goods you can barter for a lot (relative to your size) of money)
2. Travel to these Quest Masters first .... Do not try to do all quests. Only These.
Bunny Isle
Sparkle : Help The Dwarf King .. North Sparkle
Sparkle Docks : All you can til ink and book signing (will give you some gold)
Solace(Tarashir) : 8 tours.
Pelargir(Carastur) : 1-3 tours.
Minas Tirith(Hunthor) : 1-4 tours.
Faerie Tours : 1-7 tours.
Gelan Tours
Gelan Bank Numbers
Argos Polish
" Spears
" Toes
Here you should be nearing halfway to apprentice
There is a quicker single quest that will get you here but I dont know if I can talk about that quest.
And it might have been nerfed, not sure.
Once here .... dont grow more yet ... either find a nice benefactor that will give you 500 plats (or so)
Or go to Kalaman and LoD (careful mobs auto attack) ..... Drakemere (careful of forest and path)
and other hunting grounds and gather loot and run to the nearest store. The reason now? As far as I remember
bellow apprentice in size allows you to have infinite run time. You dont fatigue. They could have changed this.
But I did on several guys run over 1000 plats worth of loot from those areas in days. There might not be as
much loot on the ground as before though. Not sure.
Also, a nice wiz compendium that took the players these places ... and showed them how the map works might help
new players start to visualize the layout of genesis. Special boats. Or modes of transport that took them thru
the areas while showing where they were traveling in the maps. This visual might induce further comprehension
of the layout of these simple areas far better than someone just zipping them there in a team.
I could go further into detail about which quests and skills are needed first to greatly increase your fun
and lessen your frustration. But I dont know how hard we want this and how 'easy'. I get told all the time
it needs to be harder .... I dont agree but will try to avoid to much info on how to grow.
P.S. Why did I leave out the Enchanter quests? ... Unless changed, they are much easier as a fully guilded merc
with full skills than as a cadet. But that might be a tall order for a new player to get sup guru skills as a merc
And again I would tell you newbies but it might make it too easy and you wont be prepared for the long grind to myth
and beyond.