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"unused" Descriptor

Posted: 01 Mar 2014 17:55
by Amorana
Would it be possible to add a descriptor to the game called "unused" that would essentially combine the descriptors "unwielded" and "unworn"? And perhaps even another called "equipment" or some such, that combined the words "armour(s)" and "weapon(s)"?

I sometimes find myself wanting to describe both unwielded and unworn items in a command simultaneously. It would be nice if there was a word or two that could succinctly do so.

Re: "unused" Descriptor

Posted: 03 Mar 2014 11:37
by Mumon
+1

I've done at least one sysidea about this myself.

/M

Re: "unused" Descriptor

Posted: 03 Mar 2014 12:55
by Zhar
You can use "items" in place of "equipment", it works with both unwielded and unworn preposition.

Re: "unused" Descriptor

Posted: 03 Mar 2014 23:26
by Amorana
Zhar wrote:You can use "items" in place of "equipment", it works with both unwielded and unworn preposition.
Fair enough. However, if I type "unworn items" it also gives me every spammy piece of club gear that is wearable too. It would be nice if items that were legitimate non-guild/club/society/whathaveyou gear inherited a descriptor of equipment to help filter out all of the guild items.

Additionally, I'd love it if "imbued" items had an inherited descriptor "imbued".

Thereby I could type "examine unused imbued equipment" and only get the list of unworn/unwielded imbued armours and weapons I am carrying.

Similarly, I could type "put unused imbued equipment in pack" in a kill trigger where I loot such items, and not have to have a spam multiple variations (or have a scripted trigger that accounts for multiple variations) of exotic/peculiar/unusual unworn/unwielded armour/weapons.

Re: "unused" Descriptor

Posted: 05 Mar 2014 18:58
by Manglor
Amorana wrote:Additionally, I'd love it if "imbued" items had an inherited descriptor "imbued".

Thereby I could type "examine unused imbued equipment" and only get the list of unworn/unwielded imbued armours and weapons I am carrying.

Similarly, I could type "put unused imbued equipment in pack" in a kill trigger where I loot such items, and not have to have a spam multiple variations (or have a scripted trigger that accounts for multiple variations) of exotic/peculiar/unusual unworn/unwielded armour/weapons.
I agree, and I usually do 'exa unworn/unwielded unusual items' to make up for the (lack of) functionality.

Re: "unused" Descriptor

Posted: 05 Mar 2014 19:06
by Jhael

Code: Select all

You killed <the dude>.
>get unusual items from corpse
>get peculiar items from corpse
>get exotic items from corpse
Get what?
Get what?
Get what?
How nice would it be to just see

Code: Select all

You killed <the dude>.
>get imbued items from corpse
Get what?
So much less spam :D

Re: "unused" Descriptor

Posted: 05 Mar 2014 19:37
by gorboth
Totally reasonable idea, this. I've added "imbued" as an examinable adjective to all imbuements from now on. I just tested it and it worked fine. It'll be live for any imbuements spawned as of the time I write this note, but will not be globally applied until the next army.

G.

Re: "unused" Descriptor

Posted: 05 Mar 2014 20:03
by Kiara
gorboth wrote:Totally reasonable idea, this. I've added "imbued" as an examinable adjective to all imbuements from now on. I just tested it and it worked fine. It'll be live for any imbuements spawned as of the time I write this note, but will not be globally applied until the next army.

G.
*praise*

Re: "unused" Descriptor

Posted: 05 Mar 2014 20:08
by Amorana
gorboth wrote:Totally reasonable idea, this. I've added "imbued" as an examinable adjective to all imbuements from now on. I just tested it and it worked fine. It'll be live for any imbuements spawned as of the time I write this note, but will not be globally applied until the next army.

G.
Excellent! I for one really appreciate this!

I'd still love at least the "unused" descriptor if possible, as it would cut down even more, but this is definitely a huge help in cutting out trigger spam!

Re: "unused" Descriptor

Posted: 05 Mar 2014 20:10
by Jhael
gorboth wrote:Totally reasonable idea, this. I've added "imbued" as an examinable adjective to all imbuements from now on. I just tested it and it worked fine. It'll be live for any imbuements spawned as of the time I write this note, but will not be globally applied until the next army.

G.
Nice! Thanks Gorbie. <3