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Re: Hoarding

Posted: 09 Mar 2015 11:58
by Irk
and what happen when you break one? it wont appear again untill next arma?

Re: Hoarding

Posted: 09 Mar 2015 12:30
by Alorrana
Why the limit. ?? :shock:

good EQ is hard enough to find..

Re: Hoarding

Posted: 09 Mar 2015 12:39
by Zhar
Alorrana wrote:Why the limit. ?? :shock:

good EQ is hard enough to find..
Grab your splendid swords while you can ;)

Re: Hoarding

Posted: 09 Mar 2015 12:56
by Irk
so increase limits *winks*

Re: Hoarding

Posted: 09 Mar 2015 12:57
by Alorrana
Oki.. but hands off the tessto ! Mooo ! :D

Re: Hoarding

Posted: 09 Mar 2015 13:02
by Chanele
Very good change, Cotillion!

Re: Hoarding

Posted: 09 Mar 2015 13:17
by Zhar
cotillion wrote: Unfortunately it seems a huge number of items have been made non breaking.
Personally I think that there's nothing inherently wrong with non-breaking items as long as it is their only distinguishing feature. The problem stems from non-breaking/non-dulling items also being top notch enchanted items. If they were simply good (but not great) items the problem would go away.

Re: Hoarding

Posted: 09 Mar 2015 14:01
by Mortis
cotillion wrote:With the change coming next armageddon items are not limited by a fixed number, instead a certain number of the rare items are added to the game. This should actually increase the availability of the hoarded items.
Would you clarify this further? The way I'm reading it is confusing. Is there still a limited number of rare items? Is that number increasing? Or is a new system being introduced altogether?

Re: Hoarding

Posted: 10 Mar 2015 00:32
by Icarus
Mortis wrote:
cotillion wrote:With the change coming next armageddon items are not limited by a fixed number, instead a certain number of the rare items are added to the game. This should actually increase the availability of the hoarded items.
Would you clarify this further? The way I'm reading it is confusing. Is there still a limited number of rare items? Is that number increasing? Or is a new system being introduced altogether?
As I read it:

Code: Select all

Item X is currently limited to a total of Y items.

Change: Item X is still limited to Y items, however, if Y items was recovered from previous boot, Z items will be added to the Y as a temporary measure, but as items are broken, the Y will be the limit.

Result: X is available to more people, but if recycling happens at the end of the boot, Z + 1 items need to be removed for ONE new item of X to repop.
(edit to correct math)

Re: Hoarding

Posted: 10 Mar 2015 02:42
by Mersereau
Of course you could actually make the game fun and remove some of these silly item limits.